Heroes & Evolution
Every hero in the game — base stats at each level, level-up milestone perks, the 6-star ladder, and the full evolution chain with its Evolution Coin and Hero Piece costs. Everything below is read from the game's own tables (v25.3.0); nothing is guessed.
Where these numbers come from (and what we can't know yet)
- Base ATK/HP come from
CostumeLevelData: the game stores anchor levels (1, then every 10 up to 130). Heroes of the same tier group share one curve — that's in the data, not an approximation. - Level-up cost is stored per anchor in Evolution Coins
(
CostType 5); the game shows the same icon on its evolution screen. - Milestone perks (
CostumeLevelOptionData) and the star ladder (CostumeStarGradeOptionData) store bare option codes (1, 2, 5, 9, 11, 12). Our labels for them are a documented reconstruction — values are shown exactly as stored. Star labels are translated from the game's Korean strings. - Evolution (
CostumeEvolutionData) costs Evolution Coins + Hero Pieces per step;StatReduction(3.0% → 19.2%, the same ladder for every hero) is shown as stored — the game doesn't publish what it reduces. - No evolution rows: Freyja, The Skull and Hana ship none in v25.3.0 — they are already rarity 8 (Exotic), so either they're complete or the system arrives for them later.
- Skill numbers show
X%because the game fills those in at runtime (they scale with level and gear); the surrounding effect text is the game's own.
Built from game data v25.3.0. Fan-made and unofficial — not affiliated with Supercent.