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NPCs of XP Hero

The names behind the portraits: every character in the game's NpcData table with their bio, the zone they stand in, and the quest chain they hand out. 8 characters across 27 spawn rows — decoded from the game's own tables. Portraits live in the NPC sprite gallery; where they stand is on the world map. Zone chips lead to the zone index, and a dialogue gate names the campaign quest behind it — see the gate index.

8characters
27spawn rows
19campaign zones covered
269quests in their chains
8with a written bio
Ryan

Ryan

7 spawn rows · ids 101, 102, 103, 104, 105, 106, 107

An impassioned explorer chasing traces of ancient ruins and forgotten civilizations. From remote, unmapped territories to relics buried deep within cathedrals, I rush wherever signs of the unknown dwell. With profound knowledge of ancient civilizations and a keen eye, I never cease until I witness the truths buried by history with my own eyes.

Shares a zone with: Dnew

Quest chain — 8 quests (group 901)
#ObjectiveTargetReward
1[Chapter 1] Speak with Hunter Ryan264,500 EXP
2Build a Raid Camp264,500 EXP
3Defeat the Raid Boss, Crystal Crab (Normal).1× Water Orb
4Defeat the Raid Boss, Anubis (Normal).1× Earth Orb
5Defeat the Raid Boss, Blood Lord (Normal).1× Night Orb
6Defeat the Raid Boss, Frozen Bloom (Normal).1× Frost Orb
7Defeat the Raid Boss, Rosalia (Normal).1× Leaf Orb
8Defeat the Raid Boss, Cerberus (Normal).1× Fire Orb
Dialogue — 13 lines across 7 scenes
always available
  • You've found the Crystal Crab's habitat!
  • Crossing the ocean to make it this far—truly remarkable!
always available
  • This wilderness was once the site of a great war.
  • ...You don't think the dead could actually rise, do you?
always available
  • This cathedral... it receives no light.
  • Would you like to go first?
always available
  • The chill emanating from this place must have formed the ice cave!
  • I'll be resting by the campfire over there, so go ahead...
always available
  • This is the place!
  • The Fairy Queen, isn't it thrilling?
always available
  • They say the gates of hell are here.
  • Please... be careful!
always available
  • Will you challenge the ancient entity?
NpcData NPC_NAME_RYAN · quest group 901
Dialogue files use the prefix DL_BOSS_*
Kain

Kain

1 spawn row · ids 1

A survivor from the Last Sanctuary. After seven days of relentless demonic invasion, he fled to the seaside. He now entrusts the village's future to a hero from across the sea.

Quest chain — 1 quest (group 0)

This group holds a single placeholder row (id 9999) — the game uses it as a stub, not a real chain.

#ObjectiveTargetReward
1Offer your devil's core then The hidden path shall be opened!83 EXP
Dialogue — 32 lines across 9 scenes
always available
  • Are you alright, young one? You must be shaken.
  • Don’t worry. There must be a way back.
always available
  • Thank you!
after quest 2 · Hunt Mandragoras
  • This is Arden, an ancient forest.
  • The forest’s energy has grown weak lately.
after quest 28 · Slay the Rootling
  • The deeper you go, the more dangerous it gets.
  • But you’re doing well. Don’t worry too much.
  • At this pace... we’ll arrive sooner than expected.
after quest 67 · Slay the Spider Queen
  • The forest is quieter than usual.
  • I can feel a powerful energy coming from somewhere.
  • Yes, follow this energy.
  • Don’t worry. You’re on the right path.
after quest 103 · Slay the Gargoyle
  • Strange. The forest’s energy is flowing in one direction.
  • I sense a powerful energy deep in the forest.
  • Follow that path. You may find your answer.
  • From here, you must move forward on your own.
  • You have someone to return to. Stay strong.
after quest 133 · Slay the Frost Skeleton
  • The forest’s energy is growing wilder.
  • As I thought... it was gathering here.
  • We’re almost there. Just a little farther.
  • Whatever happens ahead, you must not stop.
  • I knew you could make it this far.
  • Now, only the final trial remains.
after quest 168 · Slay the Elf Queen
  • Can you feel it? That powerful energy ahead.
  • That creature holds the forest’s energy.
  • Defeat it, and the rift may change as well.
  • You’ve made it this far. You can do it.
  • There’s only one thing left for you to do.
after quest 219 · Explore a new world
  • You did it. I knew I could trust you.
  • Yes... this should be enough.
  • The rift is reacting just as expected.
  • It’s not over yet. Let’s move on.
NpcData NPC_NAME_KAIN · quest group 0
Dialogue files use the prefix DL_Kein_*
Taid

Taid

4 spawn rows · ids 2, 3, 4, 5

A man who wanders the demon-corrupted world in search of hope. With his mastery of combat and stealth, he supports heroes around the globe in their fight against demons. There are rumors that he exists in multiple instances across time due to time travel.

Quest chain — 18 quests (group 2)
#ObjectiveTargetReward
1Hunt Any Enemies1060× Gold
2Pick up Coins12060× Gold
3Hunt Golem2× Red Orb
4Upgrade Hp Recovery to Lv.3360× Gold
5Find and Bring the Chest190× Gold
6Hunt Any Boss190× Gold
7Pick up Coins380190× Gold
8Upgrade Hp Recovery to Lv.55190× Gold
9Hunt Treasure Goblin4× Red Orb
10Pick up Coins640320× Gold
11Upgrade Critical Chance to Lv.22320× Gold
12Hunt Any Enemies25320× Gold
13Pick up Coins640320× Gold
14Upgrade Hp Recovery to Lv.99320× Gold
15Find and Bring the Chest320× Gold
16Hunt Red Spiders36× Red Orb
17Upgrade Move Speed to Lv.226× Gold
18Hunt Any Boss1× Expert Chest Key
Quest chain — 18 quests (group 3)
#ObjectiveTargetReward
1Hunt Any Enemies10490× Gold
2Pick up Coins980490× Gold
3Upgrade Hp Recovery to Lv.1111490× Gold
4Find and Bring the Chest490× Gold
5Hunt Ghosts108× Red Orb
6Upgrade Critical Chance to Lv.33490× Gold
7Hunt Any Boss490× Gold
8Pick up Coins1,263631× Gold
9Upgrade Attack Speed to Lv.1631× Gold
10Hunt The Elephant10× Red Orb
11Pick up Coins4,1922,096× Gold
12Upgrade Hp Recovery to Lv.13132,096× Gold
13Hunt Any Enemies252,096× Gold
14Pick up Coins8,4772,096× Gold
15Find and Bring the Chest2,096× Gold
16Hunt Cursed Phantoms312× Red Orb
17Upgrade Critical Chance to Lv.442,096× Gold
18Slay the Dragon10× Soul Chest Key
Quest chain — 18 quests (group 4)
#ObjectiveTargetReward
1Hunt Any Enemies107,482× Gold
2Pick up Coins14,9667,482× Gold
3Upgrade any Ability 1 times7,482× Gold
4Find and Bring the Chest7,482× Gold
5Hunt Witches14× Red Orb
6Upgrade any Ability 1 times7,482× Gold
7Hunt Any Boss7,482× Gold
8Pick up Coins18,5229,261× Gold
9Upgrade any Ability 1 times9,261× Gold
10Hunt Frost Goblin Warriors32× Pink Orb
11Pick up Coins18,5229,261× Gold
12Upgrade any Ability 1 times9,261× Gold
13Hunt Any Enemies259,261× Gold
14Pick up Coins18,5229,261× Gold
15Find and Bring the Chest9,261× Gold
16Hunt Any Enemies254× Pink Orb
17Upgrade any Ability 1 times9,261× Gold
18Hunt Any Boss1× Warrior Chest Key
Quest chain — 18 quests (group 5)
#ObjectiveTargetReward
1Hunt Any Enemies1011,411× Gold
2Pick up Coins22,82311,411× Gold
3Upgrade any Ability 1 times11,411× Gold
4Find and Bring the Chest11,411× Gold
5Hunt Any Enemies2516× Red Orb
6Upgrade any Ability 1 times11,411× Gold
7Hunt Any Boss11,411× Gold
8Pick up Coins28,52514,262× Gold
9Upgrade any Ability 1 times14,262× Gold
10Hunt Thorn Wildrose96× Pink Orb
11Pick up Coins40,03820,018× Gold
12Upgrade any Ability 1 times20,018× Gold
13Hunt Any Enemies2520,018× Gold
14Pick up Coins40,03820,018× Gold
15Find and Bring the Chest20,018× Gold
16Hunt Any Enemies2510× Pink Orb
17Upgrade any Ability 1 times20,018× Gold
18Hunt Any Boss1× Warrior Chest Key
Dialogue — 4 lines across 4 scenes
always available
  • Quiet today.
always available
  • Guarding the path!
always available
  • Seen my brother? He vanished.
always available
  • Hero! They're coming!
NpcData NPC_NAME_TAID · quest group 2, 3, 4, 5
?

Dnew

1 spawn row · ids 99

You don't know his story yet.

Shares a zone with: Ryan

No quest group listed in NpcData.

NpcData NPC_NAME_DNEW · quest group —
Lina

Lina

1 spawn row · ids 2001

A skilled mage-princess who once served as a diplomatic bridge between the six kingdoms. Her mastery of water magic and political wisdom made her invaluable in maintaining peace. Now, as the sole survivor of the royal bloodlines, she carries ancient knowledge about purification rituals that could restore the corrupted lands. Despite her grief, she remains determined to help heroes reclaim what was lost.

No quest group listed in NpcData.

Dialogue — 32 lines across 9 scenes
after quest 219 · Explore a new world
  • This place is dangerous. Let’s find somewhere to rest first.
after quest 1004 · Build ChestHouse
  • I know this area well. Follow me.
  • The magic around here has been strange lately.
  • Don’t worry. I’ll warn you if it gets dangerous.
after quest 1023 · Slay the Dark Lord
  • Wait, the flow of magic just changed.
  • Someone left traces behind.
  • Let’s follow these tracks.
  • We’re getting close. Be careful.
after quest 1048 · Slay the Banshee
  • The magic here is badly distorted.
  • I don’t think this happened naturally.
  • Wait. Something’s coming.
  • There are too many. Don’t let them surround you.
  • Not bad! Guess I don’t need to worry anymore.
after quest 1073 · Slay the Moonshadow
  • The magic gets stronger from here.
  • It feels like something is watching us.
  • Let’s keep moving. Staying here is dangerous.
after quest 1080 · Slay the Volcanus
  • This magic... it’s nothing like before.
  • Just as I thought, it leads this way.
  • Are you okay? Don’t push yourself too hard.
  • I was worried at first... but you’re pretty reliable.
  • Let’s go a little farther. We’ll find an answer.
after quest 1104 · Slay the SeaQueen
  • Even the air feels different. We must be close.
  • I can feel enormous magic ahead.
  • I’ve never felt energy this strong before.
  • But we’ve come this far. Let’s see it through.
after quest 1130 · Slay the Warchief
  • Found it. That thing is the source of this magic.
  • I’ll clear the way so you can fight.
  • You can do this. Just keep doing what you’ve done.
after quest 1155 · Slay the Revenant
  • Is it... over? You really did it.
  • The twisted magic is slowly fading.
  • We never would’ve made it this far without you.
  • Come find me if you need help again. Next time, I’ll help you.
NpcData NPC_NAME_LINA · quest group —
Hana

Hana

2 spawn rows · ids 3001, 11001

A mysterious hunter who hides sharp swordsmanship behind a bright smile. When monsters launch a dimensional invasion, she draws her blade without hesitation and charges into battle, fighting alongside the hero to protect everyone.

Shares a zone with: Menivh

Quest chain — 2 quests (group 902)
#ObjectiveTargetReward
1Meet Hana in front of the cabin264,500 EXP
2Clear Heroes' Tomb Normal I1× Hero Rune
Dialogue — 35 lines across 11 scenes
after quest 1162 · Slay the Frost King
  • Let’s build a base first. We need somewhere to rest.
after quest 2004 · Build a Portal
  • You’re not from this world either?
  • I was suddenly dragged here one day too.
  • We’re in the same boat. Let’s help each other!
after quest 2033 · Hunt Any Enemies
  • I still can’t get used to this place.
  • I used to sing on stage, you know.
  • Enemies ahead. Shall we get ready?
  • Don’t be nervous. The audience is just a little rougher than usual.
after quest 2064 · Hunt Any Enemies
  • You look pretty used to this world.
  • At first, all I could think about was going home too.
  • I wonder what everyone thinks happened to me...
  • No. Being gloomy isn’t my style.
  • Let’s survive until we make it back!
after quest 2095 · Hunt Steel Murloc
  • The mood changed fast. Something’s coming.
  • Alright. Looks like this stage will be a rough one.
  • Keep your eyes forward. I’ll cover you.
after quest 2107 · Hunt Red Murloc
  • Sometimes I really miss the stage.
  • That moment when the lights came on and the music started.
  • There’s someone you want to see first when you get back, right?
  • If they’re waiting for you, you can’t give up.
  • Let’s both make it back.
after quest 2139 · Find and Bring the Chest
  • I can feel it. The climax is near.
  • Over there. I can feel something powerful.
  • Nervous? I always was before a big show.
  • It’s okay to be nervous. Just see it through.
after quest 2171 · Upgrade any Ability 1 times
  • Looks like the star of the main stage is finally here.
  • We’ve made it this far. Let’s finish with a bang.
  • Ready? We’re going all the way together!
after quest 2203 · Find and Bring the Chest
  • Phew... I’ll pass on an encore like that.
  • Still, it feels amazing now that it’s over.
  • Fighting with you really makes us feel like a team.
  • When we get back someday, come see my show.
always available
  • Have you ever heard of the Tomb of Heroes?
  • You seem strong enough.<br>I'll break the hidden seal.
always available
  • Please, free the heroes who were unjustly laid to rest.
NpcData NPC_NAME_RUMI / NPC_NAME_HANA · quest group 902
Dialogue files use the prefix DL_HEROTOMB_* / DL_Ruby_*
Menivh

Menivh

5 spawn rows · ids 2002, 2003, 2004, 2005, 2006

An ancient prophet whose warnings of coming corruption went unheeded despite their cryptic nature. The strain of foresight has left him existing partially between reality and the spirit realm. He speaks in riddles and prophecy, offering guidance to those who can interpret his mystical words. His knowledge of the corruption's source is essential to understanding how to break the curse.

Shares a zone with: Hana

Quest chain — 19 quests (group 8)
#ObjectiveTargetReward
1Hunt Any Enemies10164,000× Gold
2Pick up Coins326,000164,000× Gold
3Hunt Ashfire Golem5× Crimson Orb
4Upgrade any Ability 1 times164,000× Gold
5Find and Bring the Chest164,000× Gold
6Hunt Any Enemies255× Crimson Orb
7Upgrade any Ability 1 times164,000× Gold
8Hunt Any Boss164,000× Gold
9Pick up Coins326,000164,000× Gold
10Upgrade any Ability 1 times164,000× Gold
11Hunt Treasure Goblin5× Crimson Orb
12Pick up Coins375,000189,000× Gold
13Upgrade any Ability 1 times189,000× Gold
14Hunt Any Enemies25189,000× Gold
15Pick up Coins445,000223,500× Gold
16Find and Bring the Chest223,500× Gold
17Hunt Any Enemies2510× Crimson Orb
18Upgrade any Ability 1 times223,500× Gold
19Hunt Any Boss1× Warrior Chest Key
Quest chain — 19 quests (group 9)
#ObjectiveTargetReward
1Hunt Any Enemies10264,500× Gold
2Pick up Coins523,000264,500× Gold
3Upgrade any Ability 1 times264,500× Gold
4Find and Bring the Chest264,500× Gold
5Hunt Grove Guardian95× Crimson Orb
6Hunt Any Enemies255× Crimson Orb
7Upgrade any Ability 1 times264,500× Gold
8Hunt Any Boss264,500× Gold
9Pick up Coins588,000297,500× Gold
10Upgrade any Ability 1 times297,500× Gold
11Pick up Coins682,000345,000× Gold
12Upgrade any Ability 1 times345,000× Gold
13Hunt Any Enemies25345,000× Gold
14Pick up Coins721,000366,500× Gold
15Find and Bring the Chest366,500× Gold
16Hunt Any Enemies2510× Crimson Orb
17Upgrade any Ability 1 times366,500× Gold
18Hunt Any Boss1× Warrior Chest Key
19Slay the Stone Titan5× Crimson Orb
Quest chain — 18 quests (group 10)
#ObjectiveTargetReward
1Hunt Any Enemies10445,000× Gold
2Pick up Coins876,000445,000× Gold
3Upgrade any Ability 1 times445,000× Gold
4Find and Bring the Chest445,000× Gold
5Hunt Any Enemies255× Crimson Orb
6Upgrade any Ability 1 times445,000× Gold
7Hunt Any Boss445,000× Gold
8Pick up Coins876,000445,000× Gold
9Upgrade any Ability 1 times445,000× Gold
10Hunt Giant tentacle255× Azure Orb
11Pick up Coins1,010,000515,000× Gold
12Upgrade any Ability 1 times515,000× Gold
13Hunt Any Enemies25515,000× Gold
14Pick up Coins1,160,000595,000× Gold
15Find and Bring the Chest595,000× Gold
16Hunt Any Enemies2510× Azure Orb
17Upgrade any Ability 1 times595,000× Gold
18Hunt Any Boss1× Warrior Chest Key
Quest chain — 19 quests (group 11)
#ObjectiveTargetReward
1Hunt Any Enemies10650,000× Gold
2Pick up Coins1,270,000650,000× Gold
3Upgrade any Ability 1 times650,000× Gold
4Hunt Golden Basilisk95× Azure Orb
5Find and Bring the Chest650,000× Gold
6Hunt Any Enemies2510× Crimson Orb
7Upgrade any Ability 1 times650,000× Gold
8Hunt Any Boss650,000× Gold
9Pick up Coins1,270,000650,000× Gold
10Upgrade any Ability 1 times650,000× Gold
11Hunt Mutant Wolf Rider95× Azure Orb
12Pick up Coins1,440,000735,000× Gold
13Upgrade any Ability 1 times735,000× Gold
14Hunt Any Enemies25735,000× Gold
15Pick up Coins1,620,000835,000× Gold
16Find and Bring the Chest835,000× Gold
17Hunt Any Enemies2510× Crimson Orb
18Upgrade any Ability 1 times835,000× Gold
19Hunt Any Boss1× Warrior Chest Key
Quest chain — 18 quests (group 12)
#ObjectiveTargetReward
1Hunt Any Enemies10905,000× Gold
2Pick up Coins1,770,000905,000× Gold
3Upgrade any Ability 1 times905,000× Gold
4Find and Bring the Chest905,000× Gold
5Hunt Any Enemies2510× Crimson Orb
6Upgrade any Ability 1 times905,000× Gold
7Hunt Any Boss905,000× Gold
8Pick up Coins1,930,000990,000× Gold
9Upgrade any Ability 1 times990,000× Gold
10Hunt Bone Wyrm95× Azure Orb
11Pick up Coins2,170,0001,115,000× Gold
12Upgrade any Ability 1 times1,115,000× Gold
13Hunt Any Enemies251,115,000× Gold
14Pick up Coins2,250,0001,155,000× Gold
15Find and Bring the Chest1,155,000× Gold
16Hunt Any Enemies2510× Crimson Orb
17Upgrade any Ability 1 times1,155,000× Gold
18Hunt Any Boss1× Warrior Chest Key
Dialogue — 5 lines across 5 scenes
always available
  • I need your strength.
always available
  • Strange... too fast.
always available
  • The path is open. By whom?
always available
  • The world heals... but something fades.
always available
  • Keep going. You'll see the truth.
NpcData NPC_NAME_MENIVH · quest group 8, 9, 10, 11, 12
Hero ChairMan

Hero ChairMan

6 spawn rows · ids 3002, 3003, 3004, 3005, 3006, 3007

After the monsters' dimensional invasion, he gathered the scattered hunters and founded the Association. With calm judgment and a keen eye, he recognizes the potential of a new hero and prepares humanity's counterattack.

Quest chain — 19 quests (group 13)
#ObjectiveTargetReward
1Hunt Any Enemies101,270,000× Gold
2Pick up Coins326,0001,270,000× Gold
3Hunt Mutated Rat255× Soul Orb
4Upgrade any Ability 1 times1,270,000× Gold
5Find and Bring the Chest1,270,000× Gold
6Hunt Any Enemies255× Soul Orb
7Upgrade any Ability 1 times1,270,000× Gold
8Hunt Any Boss1,270,000× Gold
9Pick up Coins326,0001,345,000× Gold
10Upgrade any Ability 1 times1,345,000× Gold
11Hunt Treasure Goblin5× Soul Orb
12Pick up Coins375,0001,440,000× Gold
13Upgrade any Ability 1 times1,440,000× Gold
14Hunt Any Enemies251,440,000× Gold
15Pick up Coins445,0001,495,000× Gold
16Find and Bring the Chest1,495,000× Gold
17Hunt Any Enemies2510× Soul Orb
18Upgrade any Ability 1 times1,495,000× Gold
19Hunt Any Boss1× Warrior Chest Key
Quest chain — 19 quests (group 14)
#ObjectiveTargetReward
1Hunt Any Enemies101,605,000× Gold
2Pick up Coins523,0001,605,000× Gold
3Upgrade any Ability 1 times1,605,000× Gold
4Find and Bring the Chest1,605,000× Gold
5Hunt Treasure Mimic310× Soul Orb
6Hunt Any Enemies2510× Soul Orb
7Upgrade any Ability 1 times1,605,000× Gold
8Hunt Any Boss1,605,000× Gold
9Pick up Coins588,0001,785,000× Gold
10Upgrade any Ability 1 times1,785,000× Gold
11Pick up Coins682,0002,055,000× Gold
12Upgrade any Ability 1 times2,055,000× Gold
13Hunt Any Enemies252,055,000× Gold
14Pick up Coins721,0002,390,000× Gold
15Find and Bring the Chest2,390,000× Gold
16Hunt Any Enemies2510× Soul Orb
17Upgrade any Ability 1 times366,500× Gold
18Hunt Any Enemies2510× Soul Orb
19Hunt Any Boss1× Warrior Chest Key
Quest chain — 18 quests (group 15)
#ObjectiveTargetReward
1Hunt Any Enemies102,640,000× Gold
2Pick up Coins876,0002,640,000× Gold
3Upgrade any Ability 1 times2,640,000× Gold
4Find and Bring the Chest2,640,000× Gold
5Hunt Any Enemies2510× Soul Orb
6Upgrade any Ability 1 times2,640,000× Gold
7Hunt Any Boss2,640,000× Gold
8Pick up Coins876,0002,805,000× Gold
9Upgrade any Ability 1 times2,805,000× Gold
10Hunt Any Enemies2510× Soul Orb
11Pick up Coins1,010,0003,340,000× Gold
12Upgrade any Ability 1 times3,340,000× Gold
13Hunt Any Enemies253,340,000× Gold
14Pick up Coins1,160,0003,760,000× Gold
15Find and Bring the Chest3,760,000× Gold
16Hunt Any Enemies2510× Soul Orb
17Upgrade any Ability 1 times3,760,000× Gold
18Hunt Any Boss1× Warrior Chest Key
Quest chain — 19 quests (group 16)
#ObjectiveTargetReward
1Hunt Any Enemies104,240,000× Gold
2Pick up Coins1,270,0004,240,000× Gold
3Upgrade any Ability 1 times4,240,000× Gold
4Hunt Cursed Bear315× Soul Orb
5Find and Bring the Chest4,240,000× Gold
6Hunt Any Enemies2515× Soul Orb
7Upgrade any Ability 1 times4,240,000× Gold
8Hunt Any Boss4,240,000× Gold
9Pick up Coins1,270,0004,785,000× Gold
10Upgrade any Ability 1 times4,785,000× Gold
11Hunt Any Boss1× Warrior Chest Key
12Pick up Coins1,440,0005,400,000× Gold
13Upgrade any Ability 1 times5,400,000× Gold
14Hunt Any Enemies255,400,000× Gold
15Pick up Coins1,620,0006,100,000× Gold
16Find and Bring the Chest6,100,000× Gold
17Hunt Any Enemies2515× Soul Orb
18Upgrade any Ability 1 times6,100,000× Gold
19Hunt Any Boss1× Warrior Chest Key
Quest chain — 18 quests (group 17)
#ObjectiveTargetReward
1Hunt Any Enemies106,900,000× Gold
2Pick up Coins1,770,0006,900,000× Gold
3Upgrade any Ability 1 times6,900,000× Gold
4Find and Bring the Chest6,900,000× Gold
5Hunt Any Enemies2520× Soul Orb
6Upgrade any Ability 1 times6,900,000× Gold
7Hunt Any Boss6,900,000× Gold
8Pick up Coins1,930,0007,800,000× Gold
9Upgrade any Ability 1 times7,800,000× Gold
10Hunt Reapers920× Soul Orb
11Pick up Coins2,170,0008,750,000× Gold
12Upgrade any Ability 1 times8,750,000× Gold
13Hunt Any Enemies258,750,000× Gold
14Pick up Coins2,250,0009,650,000× Gold
15Find and Bring the Chest9,650,000× Gold
16Hunt Any Enemies2520× Soul Orb
17Upgrade any Ability 1 times9,650,000× Gold
18Hunt Any Boss1× Warrior Chest Key
Dialogue — 6 lines across 6 scenes
always available
  • I was waiting. Everything leads to you.
always available
  • Too precise to be chance.
always available
  • If we fall, the city is lost.
always available
  • They're being driven here.
always available
  • See this through. Find the truth.
always available
  • You fight. I'll investigate.
NpcData NPC_NAME_CHAIRMAN · quest group 13, 14, 15, 16, 17
Dialogue files use the prefix DL_ChairMan_*

Dialogue gates — the campaign quests that open scenes

24 campaign quests hold a character's next scene shut. They come from DialogueGroupData's ConditionId1, which points into the main quest chain (GroupId 1) — not the per-character chains above, so these quests belong to the campaign story rather than to any one NPC. Each row lists who starts talking once it is cleared. 12 of them are also a chapter boss: the last column names it and opens that gate on the progress tracker, where the card is marked.

QuestTitleObjectiveUnlocksBoss gate
2
sort 3
HuntHunt MandragorasKain—
28
sort 29
HuntSlay the RootlingKainCh1 · Rootling
67
sort 69
Hunt BossSlay the Spider QueenKainCh1 · Scarlet
103
sort 107
Hunt BossSlay the GargoyleKainCh1 · Gargoyle
133
sort 141
Hunt BossSlay the Frost SkeletonKainCh1 · Frostfang
168
sort 176
Hunt BossSlay the Elf QueenKainCh1 · Elf Queen
219
sort 225
New WorldExplore a new worldKain, Lina—
1004
sort 229
BuildBuild ChestHouseLina—
1023
sort 250
Hunt BossSlay the Dark LordLinaCh2 · Dark Lord
1048
sort 275
Hunt BossSlay the BansheeLinaCh2 · Banshee
1073
sort 300
Hunt BossSlay the MoonshadowLinaCh2 · Moonshadow
1080
sort 307
Hunt BossSlay the VolcanusLinaCh2 · Volcanus
1104
sort 331
Hunt BossSlay the SeaQueenLinaCh2 · SeaQueen
1130
sort 357
Hunt BossSlay the WarchiefLinaCh2 · Warchief
1155
sort 382
Hunt BossSlay the RevenantLinaCh2 · Revenant
1162
sort 389
Hunt BossSlay the Frost KingHana—
2004
sort 394
BuildBuild a PortalHana—
2033
sort 423
HuntHunt Any EnemiesHana—
2064
sort 454
HuntHunt Any EnemiesHana—
2095
sort 485
HuntHunt Steel MurlocHana—
2107
sort 497
HuntHunt Red MurlocHana—
2139
sort 529
Chest HunterFind and Bring the ChestHana—
2171
sort 561
UpgradeUpgrade any Ability 1 timesHana—
2203
sort 593
Chest HunterFind and Bring the ChestHana—

The zones, and who stands in them

Every zone a ThemeId resolves to, with the characters who stand there. Chapter comes from ChapterData; the world map draws the stages themselves.

ZoneChapterCharactersMap
Home town
ThemeId 0
no campaign stageRyanmap
Ch1·1 Greenhaven
ThemeId 1
Chapter 1 · Lost SanctuaryKainmap
Ch1·2 Sandevil Desert
ThemeId 2
Chapter 1 · Lost SanctuaryTaidmap
Ch1·3 Ebonhollow
ThemeId 3
Chapter 1 · Lost SanctuaryTaidmap
Ch1·4 Frostbound
ThemeId 4
Chapter 1 · Lost SanctuaryTaidmap
Ch1·5 Verdant Ruins
ThemeId 5
Chapter 1 · Lost SanctuaryTaidmap
Ch1·6 Hellfire Chasm
ThemeId 6
Chapter 1 · Lost SanctuaryRyan, Dnewmap
Ch2·1 Fortress of Hope
ThemeId 7
Chapter 2 · Fallen KingdomsLinamap
Ch2·2 Blackbarrow
ThemeId 8
Chapter 2 · Fallen KingdomsHana, Menivhmap
Ch2·3 Twilight Forest
ThemeId 9
Chapter 2 · Fallen KingdomsMenivhmap
Ch2·4 Water Temple
ThemeId 10
Chapter 2 · Fallen KingdomsMenivhmap
Ch2·5 Redrock Valley
ThemeId 11
Chapter 2 · Fallen KingdomsMenivhmap
Ch2·6 Frosthold
ThemeId 12
Chapter 2 · Fallen KingdomsMenivhmap
Ch3·1 Downtown
ThemeId 14
Chapter 3 · Invaded CityHanamap
Ch3·2 Ruined Downtown
ThemeId 15
Chapter 3 · Invaded CityHero ChairManmap
Ch3·3 Hanok Village
ThemeId 16
Chapter 3 · Invaded CityHero ChairManmap
Ch3·4 Jeju Island
ThemeId 17
Chapter 3 · Invaded CityHero ChairManmap
Ch3·5 Amusement Park
ThemeId 18
Chapter 3 · Invaded CityHero ChairManmap
Ch3·6 The Dome
ThemeId 19
Chapter 3 · Invaded CityHero ChairManmap
Ch3·7 Dimensional Rift
ThemeId 20
Chapter 3 · Invaded CityHero ChairManmap

How to read this page

The zone is a table id. Each NPC row carries a ThemeId, and that id is the same number space as StageData's 20 campaign zones — theme 1 is Greenhaven, theme 2 Sandevil Desert, and so on through the Dimensional Rift. The mapping is not spelled out in a table; it is inferred from the shared ids, and the story arcs agree with it (Kain waits in the first zone, Taid is spread across zones 2–5, the Chairman closes out 15–20). Theme 0 has no stage row at all and is where the town merchants stand.

The quest chain is not a gate. NpcData.QuestGroupId points at a group in QuestData — the quests that character hands out, listed here in their in-game order with the objective and the reward. Those are what you do for them, not what unlocks them. The one place the files state an unlock condition outright is the scene table: a few characters only start talking after a specific quest, and that is shown as Scenes: quest N cleared.

Dialogue is the scene script. Each card's dialogue block is the lines filed against that character in DialogueData, in row-id order (the table's own SeqOrder column repeats values inside a scene, so it can't be trusted as an order). The label above each scene is its gate from DialogueGroupData: a quest number means the scene only plays once that quest is cleared, and always available means the row states no condition. Some scenes carry no text in this build's locale table.

Rows are not characters. 27 spawn rows resolve to 8 people: Taid has one row per zone he appears in, the Chairman six, and Ryan six town-merchant rows plus his raid-guide row. The ids are printed under each card so you can check any of it against the extraction.

Links go where the data goes. A zone chip jumps to that zone's row in the index below, which lists everyone standing there and links back to their cards. A gate label in a dialogue block names the campaign quest that opens the scene and links to its row in the gate index, which links back to every character it unlocks. A gate that is also a chapter boss links out to the tracker, which opens on that chapter with the gate marked — and from its card back to here. Each card also names who else shares its zones. A link that points into a collapsed block opens it, and a link to a card the search filter is hiding clears the filter.

Source tables: NpcData, StageData, ChapterData, QuestData, DialogueGroupData and StackableItemData (game v27.0.0); bios, names and objectives from the game's Locale table. Rewards are the quest table's own values — Reward_Id is an item type, so gold is type 0. Fan-made and unofficial; not affiliated with Supercent.