NPCs of XP Hero
The names behind the portraits: every character in the game's NpcData
table with their bio, the zone they stand in, and the quest chain they hand out.
8 characters across 27 spawn rows — decoded from the game's own
tables. Portraits live in the
NPC sprite gallery; where they stand is on the
world map. Zone chips lead to the
zone index, and a dialogue gate names the campaign quest behind
it — see the gate index.
Ryan
7 spawn rows · ids 101, 102, 103, 104, 105, 106, 107
An impassioned explorer chasing traces of ancient ruins and forgotten civilizations. From remote, unmapped territories to relics buried deep within cathedrals, I rush wherever signs of the unknown dwell. With profound knowledge of ancient civilizations and a keen eye, I never cease until I witness the truths buried by history with my own eyes.
Shares a zone with: Dnew
Quest chain — 8 quests (group 901)
| # | Objective | Target | Reward |
| 1 | [Chapter 1] Speak with Hunter Ryan | | 264,500 EXP |
| 2 | Build a Raid Camp | | 264,500 EXP |
| 3 | Defeat the Raid Boss, Crystal Crab (Normal). | | 1× Water Orb |
| 4 | Defeat the Raid Boss, Anubis (Normal). | | 1× Earth Orb |
| 5 | Defeat the Raid Boss, Blood Lord (Normal). | | 1× Night Orb |
| 6 | Defeat the Raid Boss, Frozen Bloom (Normal). | | 1× Frost Orb |
| 7 | Defeat the Raid Boss, Rosalia (Normal). | | 1× Leaf Orb |
| 8 | Defeat the Raid Boss, Cerberus (Normal). | | 1× Fire Orb |
Dialogue — 13 lines across 7 scenes
always available
- You've found the Crystal Crab's habitat!
- Crossing the ocean to make it this far—truly remarkable!
always available
- This wilderness was once the site of a great war.
- ...You don't think the dead could actually rise, do you?
always available
- This cathedral... it receives no light.
- Would you like to go first?
always available
- The chill emanating from this place must have formed the ice cave!
- I'll be resting by the campfire over there, so go ahead...
always available
- This is the place!
- The Fairy Queen, isn't it thrilling?
always available
- They say the gates of hell are here.
- Please... be careful!
always available
- Will you challenge the ancient entity?
A survivor from the Last Sanctuary. After seven days of relentless demonic invasion, he fled to the seaside. He now entrusts the village's future to a hero from across the sea.
Quest chain — 1 quest (group 0)
This group holds a single placeholder row (id 9999) — the game uses it as a stub, not a real chain.
| # | Objective | Target | Reward |
| 1 | Offer your devil's core then
The hidden path shall be opened! | 8 | 3 EXP |
Dialogue — 32 lines across 9 scenes
always available
- Are you alright, young one? You must be shaken.
- Don’t worry. There must be a way back.
after quest
2 · Hunt Mandragoras
- This is Arden, an ancient forest.
- The forest’s energy has grown weak lately.
after quest
28 · Slay the Rootling
- The deeper you go, the more dangerous it gets.
- But you’re doing well. Don’t worry too much.
- At this pace... we’ll arrive sooner than expected.
after quest
67 · Slay the Spider Queen
- The forest is quieter than usual.
- I can feel a powerful energy coming from somewhere.
- Yes, follow this energy.
- Don’t worry. You’re on the right path.
after quest
103 · Slay the Gargoyle
- Strange. The forest’s energy is flowing in one direction.
- I sense a powerful energy deep in the forest.
- Follow that path. You may find your answer.
- From here, you must move forward on your own.
- You have someone to return to. Stay strong.
after quest
133 · Slay the Frost Skeleton
- The forest’s energy is growing wilder.
- As I thought... it was gathering here.
- We’re almost there. Just a little farther.
- Whatever happens ahead, you must not stop.
- I knew you could make it this far.
- Now, only the final trial remains.
after quest
168 · Slay the Elf Queen
- Can you feel it? That powerful energy ahead.
- That creature holds the forest’s energy.
- Defeat it, and the rift may change as well.
- You’ve made it this far. You can do it.
- There’s only one thing left for you to do.
after quest
219 · Explore a new world
- You did it. I knew I could trust you.
- Yes... this should be enough.
- The rift is reacting just as expected.
- It’s not over yet. Let’s move on.
Taid
4 spawn rows · ids 2, 3, 4, 5
A man who wanders the demon-corrupted world in search of hope. With his mastery of combat and stealth, he supports heroes around the globe in their fight against demons. There are rumors that he exists in multiple instances across time due to time travel.
Quest chain — 18 quests (group 2)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 60× Gold |
| 2 | Pick up Coins | 120 | 60× Gold |
| 3 | Hunt Golem | | 2× Red Orb |
| 4 | Upgrade Hp Recovery to Lv.3 | 3 | 60× Gold |
| 5 | Find and Bring the Chest | | 190× Gold |
| 6 | Hunt Any Boss | | 190× Gold |
| 7 | Pick up Coins | 380 | 190× Gold |
| 8 | Upgrade Hp Recovery to Lv.5 | 5 | 190× Gold |
| 9 | Hunt Treasure Goblin | | 4× Red Orb |
| 10 | Pick up Coins | 640 | 320× Gold |
| 11 | Upgrade Critical Chance to Lv.2 | 2 | 320× Gold |
| 12 | Hunt Any Enemies | 25 | 320× Gold |
| 13 | Pick up Coins | 640 | 320× Gold |
| 14 | Upgrade Hp Recovery to Lv.9 | 9 | 320× Gold |
| 15 | Find and Bring the Chest | | 320× Gold |
| 16 | Hunt Red Spiders | 3 | 6× Red Orb |
| 17 | Upgrade Move Speed to Lv.2 | 2 | 6× Gold |
| 18 | Hunt Any Boss | | 1× Expert Chest Key |
Quest chain — 18 quests (group 3)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 490× Gold |
| 2 | Pick up Coins | 980 | 490× Gold |
| 3 | Upgrade Hp Recovery to Lv.11 | 11 | 490× Gold |
| 4 | Find and Bring the Chest | | 490× Gold |
| 5 | Hunt Ghosts | 10 | 8× Red Orb |
| 6 | Upgrade Critical Chance to Lv.3 | 3 | 490× Gold |
| 7 | Hunt Any Boss | | 490× Gold |
| 8 | Pick up Coins | 1,263 | 631× Gold |
| 9 | Upgrade Attack Speed to Lv.1 | | 631× Gold |
| 10 | Hunt The Elephant | | 10× Red Orb |
| 11 | Pick up Coins | 4,192 | 2,096× Gold |
| 12 | Upgrade Hp Recovery to Lv.13 | 13 | 2,096× Gold |
| 13 | Hunt Any Enemies | 25 | 2,096× Gold |
| 14 | Pick up Coins | 8,477 | 2,096× Gold |
| 15 | Find and Bring the Chest | | 2,096× Gold |
| 16 | Hunt Cursed Phantoms | 3 | 12× Red Orb |
| 17 | Upgrade Critical Chance to Lv.4 | 4 | 2,096× Gold |
| 18 | Slay the Dragon | | 10× Soul Chest Key |
Quest chain — 18 quests (group 4)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 7,482× Gold |
| 2 | Pick up Coins | 14,966 | 7,482× Gold |
| 3 | Upgrade any Ability 1 times | | 7,482× Gold |
| 4 | Find and Bring the Chest | | 7,482× Gold |
| 5 | Hunt Witches | | 14× Red Orb |
| 6 | Upgrade any Ability 1 times | | 7,482× Gold |
| 7 | Hunt Any Boss | | 7,482× Gold |
| 8 | Pick up Coins | 18,522 | 9,261× Gold |
| 9 | Upgrade any Ability 1 times | | 9,261× Gold |
| 10 | Hunt Frost Goblin Warriors | 3 | 2× Pink Orb |
| 11 | Pick up Coins | 18,522 | 9,261× Gold |
| 12 | Upgrade any Ability 1 times | | 9,261× Gold |
| 13 | Hunt Any Enemies | 25 | 9,261× Gold |
| 14 | Pick up Coins | 18,522 | 9,261× Gold |
| 15 | Find and Bring the Chest | | 9,261× Gold |
| 16 | Hunt Any Enemies | 25 | 4× Pink Orb |
| 17 | Upgrade any Ability 1 times | | 9,261× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 18 quests (group 5)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 11,411× Gold |
| 2 | Pick up Coins | 22,823 | 11,411× Gold |
| 3 | Upgrade any Ability 1 times | | 11,411× Gold |
| 4 | Find and Bring the Chest | | 11,411× Gold |
| 5 | Hunt Any Enemies | 25 | 16× Red Orb |
| 6 | Upgrade any Ability 1 times | | 11,411× Gold |
| 7 | Hunt Any Boss | | 11,411× Gold |
| 8 | Pick up Coins | 28,525 | 14,262× Gold |
| 9 | Upgrade any Ability 1 times | | 14,262× Gold |
| 10 | Hunt Thorn Wildrose | 9 | 6× Pink Orb |
| 11 | Pick up Coins | 40,038 | 20,018× Gold |
| 12 | Upgrade any Ability 1 times | | 20,018× Gold |
| 13 | Hunt Any Enemies | 25 | 20,018× Gold |
| 14 | Pick up Coins | 40,038 | 20,018× Gold |
| 15 | Find and Bring the Chest | | 20,018× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Pink Orb |
| 17 | Upgrade any Ability 1 times | | 20,018× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Dialogue — 4 lines across 4 scenes
always available
- Seen my brother? He vanished.
?
Dnew
1 spawn row · ids 99
You don't know his story yet.
Shares a zone with: Ryan
No quest group listed in NpcData.
Lina
1 spawn row · ids 2001
A skilled mage-princess who once served as a diplomatic bridge between the six kingdoms. Her mastery of water magic and political wisdom made her invaluable in maintaining peace. Now, as the sole survivor of the royal bloodlines, she carries ancient knowledge about purification rituals that could restore the corrupted lands. Despite her grief, she remains determined to help heroes reclaim what was lost.
No quest group listed in NpcData.
Dialogue — 32 lines across 9 scenes
after quest
219 · Explore a new world
- This place is dangerous. Let’s find somewhere to rest first.
after quest
1004 · Build ChestHouse
- I know this area well. Follow me.
- The magic around here has been strange lately.
- Don’t worry. I’ll warn you if it gets dangerous.
after quest
1023 · Slay the Dark Lord
- Wait, the flow of magic just changed.
- Someone left traces behind.
- Let’s follow these tracks.
- We’re getting close. Be careful.
after quest
1048 · Slay the Banshee
- The magic here is badly distorted.
- I don’t think this happened naturally.
- Wait. Something’s coming.
- There are too many. Don’t let them surround you.
- Not bad! Guess I don’t need to worry anymore.
after quest
1073 · Slay the Moonshadow
- The magic gets stronger from here.
- It feels like something is watching us.
- Let’s keep moving. Staying here is dangerous.
after quest
1080 · Slay the Volcanus
- This magic... it’s nothing like before.
- Just as I thought, it leads this way.
- Are you okay? Don’t push yourself too hard.
- I was worried at first... but you’re pretty reliable.
- Let’s go a little farther. We’ll find an answer.
after quest
1104 · Slay the SeaQueen
- Even the air feels different. We must be close.
- I can feel enormous magic ahead.
- I’ve never felt energy this strong before.
- But we’ve come this far. Let’s see it through.
after quest
1130 · Slay the Warchief
- Found it. That thing is the source of this magic.
- I’ll clear the way so you can fight.
- You can do this. Just keep doing what you’ve done.
after quest
1155 · Slay the Revenant
- Is it... over? You really did it.
- The twisted magic is slowly fading.
- We never would’ve made it this far without you.
- Come find me if you need help again. Next time, I’ll help you.
Hana
2 spawn rows · ids 3001, 11001
A mysterious hunter who hides sharp swordsmanship behind a bright smile. When monsters launch a dimensional invasion, she draws her blade without hesitation and charges into battle, fighting alongside the hero to protect everyone.
Shares a zone with: Menivh
Quest chain — 2 quests (group 902)
| # | Objective | Target | Reward |
| 1 | Meet Hana in front of the cabin | | 264,500 EXP |
| 2 | Clear Heroes' Tomb Normal I | | 1× Hero Rune |
Dialogue — 35 lines across 11 scenes
after quest
1162 · Slay the Frost King
- Let’s build a base first. We need somewhere to rest.
after quest
2004 · Build a Portal
- You’re not from this world either?
- I was suddenly dragged here one day too.
- We’re in the same boat. Let’s help each other!
after quest
2033 · Hunt Any Enemies
- I still can’t get used to this place.
- I used to sing on stage, you know.
- Enemies ahead. Shall we get ready?
- Don’t be nervous. The audience is just a little rougher than usual.
after quest
2064 · Hunt Any Enemies
- You look pretty used to this world.
- At first, all I could think about was going home too.
- I wonder what everyone thinks happened to me...
- No. Being gloomy isn’t my style.
- Let’s survive until we make it back!
after quest
2095 · Hunt Steel Murloc
- The mood changed fast. Something’s coming.
- Alright. Looks like this stage will be a rough one.
- Keep your eyes forward. I’ll cover you.
after quest
2107 · Hunt Red Murloc
- Sometimes I really miss the stage.
- That moment when the lights came on and the music started.
- There’s someone you want to see first when you get back, right?
- If they’re waiting for you, you can’t give up.
- Let’s both make it back.
after quest
2139 · Find and Bring the Chest
- I can feel it. The climax is near.
- Over there. I can feel something powerful.
- Nervous? I always was before a big show.
- It’s okay to be nervous. Just see it through.
after quest
2171 · Upgrade any Ability 1 times
- Looks like the star of the main stage is finally here.
- We’ve made it this far. Let’s finish with a bang.
- Ready? We’re going all the way together!
after quest
2203 · Find and Bring the Chest
- Phew... I’ll pass on an encore like that.
- Still, it feels amazing now that it’s over.
- Fighting with you really makes us feel like a team.
- When we get back someday, come see my show.
always available
- Have you ever heard of the Tomb of Heroes?
- You seem strong enough.<br>I'll break the hidden seal.
always available
- Please, free the heroes who were unjustly laid to rest.
Menivh
5 spawn rows · ids 2002, 2003, 2004, 2005, 2006
An ancient prophet whose warnings of coming corruption went unheeded despite their cryptic nature. The strain of foresight has left him existing partially between reality and the spirit realm. He speaks in riddles and prophecy, offering guidance to those who can interpret his mystical words. His knowledge of the corruption's source is essential to understanding how to break the curse.
Shares a zone with: Hana
Quest chain — 19 quests (group 8)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 164,000× Gold |
| 2 | Pick up Coins | 326,000 | 164,000× Gold |
| 3 | Hunt Ashfire Golem | | 5× Crimson Orb |
| 4 | Upgrade any Ability 1 times | | 164,000× Gold |
| 5 | Find and Bring the Chest | | 164,000× Gold |
| 6 | Hunt Any Enemies | 25 | 5× Crimson Orb |
| 7 | Upgrade any Ability 1 times | | 164,000× Gold |
| 8 | Hunt Any Boss | | 164,000× Gold |
| 9 | Pick up Coins | 326,000 | 164,000× Gold |
| 10 | Upgrade any Ability 1 times | | 164,000× Gold |
| 11 | Hunt Treasure Goblin | | 5× Crimson Orb |
| 12 | Pick up Coins | 375,000 | 189,000× Gold |
| 13 | Upgrade any Ability 1 times | | 189,000× Gold |
| 14 | Hunt Any Enemies | 25 | 189,000× Gold |
| 15 | Pick up Coins | 445,000 | 223,500× Gold |
| 16 | Find and Bring the Chest | | 223,500× Gold |
| 17 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 18 | Upgrade any Ability 1 times | | 223,500× Gold |
| 19 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 19 quests (group 9)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 264,500× Gold |
| 2 | Pick up Coins | 523,000 | 264,500× Gold |
| 3 | Upgrade any Ability 1 times | | 264,500× Gold |
| 4 | Find and Bring the Chest | | 264,500× Gold |
| 5 | Hunt Grove Guardian | 9 | 5× Crimson Orb |
| 6 | Hunt Any Enemies | 25 | 5× Crimson Orb |
| 7 | Upgrade any Ability 1 times | | 264,500× Gold |
| 8 | Hunt Any Boss | | 264,500× Gold |
| 9 | Pick up Coins | 588,000 | 297,500× Gold |
| 10 | Upgrade any Ability 1 times | | 297,500× Gold |
| 11 | Pick up Coins | 682,000 | 345,000× Gold |
| 12 | Upgrade any Ability 1 times | | 345,000× Gold |
| 13 | Hunt Any Enemies | 25 | 345,000× Gold |
| 14 | Pick up Coins | 721,000 | 366,500× Gold |
| 15 | Find and Bring the Chest | | 366,500× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 17 | Upgrade any Ability 1 times | | 366,500× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
| 19 | Slay the Stone Titan | | 5× Crimson Orb |
Quest chain — 18 quests (group 10)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 445,000× Gold |
| 2 | Pick up Coins | 876,000 | 445,000× Gold |
| 3 | Upgrade any Ability 1 times | | 445,000× Gold |
| 4 | Find and Bring the Chest | | 445,000× Gold |
| 5 | Hunt Any Enemies | 25 | 5× Crimson Orb |
| 6 | Upgrade any Ability 1 times | | 445,000× Gold |
| 7 | Hunt Any Boss | | 445,000× Gold |
| 8 | Pick up Coins | 876,000 | 445,000× Gold |
| 9 | Upgrade any Ability 1 times | | 445,000× Gold |
| 10 | Hunt Giant tentacle | 25 | 5× Azure Orb |
| 11 | Pick up Coins | 1,010,000 | 515,000× Gold |
| 12 | Upgrade any Ability 1 times | | 515,000× Gold |
| 13 | Hunt Any Enemies | 25 | 515,000× Gold |
| 14 | Pick up Coins | 1,160,000 | 595,000× Gold |
| 15 | Find and Bring the Chest | | 595,000× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Azure Orb |
| 17 | Upgrade any Ability 1 times | | 595,000× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 19 quests (group 11)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 650,000× Gold |
| 2 | Pick up Coins | 1,270,000 | 650,000× Gold |
| 3 | Upgrade any Ability 1 times | | 650,000× Gold |
| 4 | Hunt Golden Basilisk | 9 | 5× Azure Orb |
| 5 | Find and Bring the Chest | | 650,000× Gold |
| 6 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 7 | Upgrade any Ability 1 times | | 650,000× Gold |
| 8 | Hunt Any Boss | | 650,000× Gold |
| 9 | Pick up Coins | 1,270,000 | 650,000× Gold |
| 10 | Upgrade any Ability 1 times | | 650,000× Gold |
| 11 | Hunt Mutant Wolf Rider | 9 | 5× Azure Orb |
| 12 | Pick up Coins | 1,440,000 | 735,000× Gold |
| 13 | Upgrade any Ability 1 times | | 735,000× Gold |
| 14 | Hunt Any Enemies | 25 | 735,000× Gold |
| 15 | Pick up Coins | 1,620,000 | 835,000× Gold |
| 16 | Find and Bring the Chest | | 835,000× Gold |
| 17 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 18 | Upgrade any Ability 1 times | | 835,000× Gold |
| 19 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 18 quests (group 12)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 905,000× Gold |
| 2 | Pick up Coins | 1,770,000 | 905,000× Gold |
| 3 | Upgrade any Ability 1 times | | 905,000× Gold |
| 4 | Find and Bring the Chest | | 905,000× Gold |
| 5 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 6 | Upgrade any Ability 1 times | | 905,000× Gold |
| 7 | Hunt Any Boss | | 905,000× Gold |
| 8 | Pick up Coins | 1,930,000 | 990,000× Gold |
| 9 | Upgrade any Ability 1 times | | 990,000× Gold |
| 10 | Hunt Bone Wyrm | 9 | 5× Azure Orb |
| 11 | Pick up Coins | 2,170,000 | 1,115,000× Gold |
| 12 | Upgrade any Ability 1 times | | 1,115,000× Gold |
| 13 | Hunt Any Enemies | 25 | 1,115,000× Gold |
| 14 | Pick up Coins | 2,250,000 | 1,155,000× Gold |
| 15 | Find and Bring the Chest | | 1,155,000× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Crimson Orb |
| 17 | Upgrade any Ability 1 times | | 1,155,000× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Dialogue — 5 lines across 5 scenes
always available
- The path is open. By whom?
always available
- The world heals... but something fades.
always available
- Keep going. You'll see the truth.
Hero ChairMan
6 spawn rows · ids 3002, 3003, 3004, 3005, 3006, 3007
After the monsters' dimensional invasion, he gathered the scattered hunters and founded the Association. With calm judgment and a keen eye, he recognizes the potential of a new hero and prepares humanity's counterattack.
Quest chain — 19 quests (group 13)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 1,270,000× Gold |
| 2 | Pick up Coins | 326,000 | 1,270,000× Gold |
| 3 | Hunt Mutated Rat | 25 | 5× Soul Orb |
| 4 | Upgrade any Ability 1 times | | 1,270,000× Gold |
| 5 | Find and Bring the Chest | | 1,270,000× Gold |
| 6 | Hunt Any Enemies | 25 | 5× Soul Orb |
| 7 | Upgrade any Ability 1 times | | 1,270,000× Gold |
| 8 | Hunt Any Boss | | 1,270,000× Gold |
| 9 | Pick up Coins | 326,000 | 1,345,000× Gold |
| 10 | Upgrade any Ability 1 times | | 1,345,000× Gold |
| 11 | Hunt Treasure Goblin | | 5× Soul Orb |
| 12 | Pick up Coins | 375,000 | 1,440,000× Gold |
| 13 | Upgrade any Ability 1 times | | 1,440,000× Gold |
| 14 | Hunt Any Enemies | 25 | 1,440,000× Gold |
| 15 | Pick up Coins | 445,000 | 1,495,000× Gold |
| 16 | Find and Bring the Chest | | 1,495,000× Gold |
| 17 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 18 | Upgrade any Ability 1 times | | 1,495,000× Gold |
| 19 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 19 quests (group 14)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 1,605,000× Gold |
| 2 | Pick up Coins | 523,000 | 1,605,000× Gold |
| 3 | Upgrade any Ability 1 times | | 1,605,000× Gold |
| 4 | Find and Bring the Chest | | 1,605,000× Gold |
| 5 | Hunt Treasure Mimic | 3 | 10× Soul Orb |
| 6 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 7 | Upgrade any Ability 1 times | | 1,605,000× Gold |
| 8 | Hunt Any Boss | | 1,605,000× Gold |
| 9 | Pick up Coins | 588,000 | 1,785,000× Gold |
| 10 | Upgrade any Ability 1 times | | 1,785,000× Gold |
| 11 | Pick up Coins | 682,000 | 2,055,000× Gold |
| 12 | Upgrade any Ability 1 times | | 2,055,000× Gold |
| 13 | Hunt Any Enemies | 25 | 2,055,000× Gold |
| 14 | Pick up Coins | 721,000 | 2,390,000× Gold |
| 15 | Find and Bring the Chest | | 2,390,000× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 17 | Upgrade any Ability 1 times | | 366,500× Gold |
| 18 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 19 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 18 quests (group 15)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 2,640,000× Gold |
| 2 | Pick up Coins | 876,000 | 2,640,000× Gold |
| 3 | Upgrade any Ability 1 times | | 2,640,000× Gold |
| 4 | Find and Bring the Chest | | 2,640,000× Gold |
| 5 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 6 | Upgrade any Ability 1 times | | 2,640,000× Gold |
| 7 | Hunt Any Boss | | 2,640,000× Gold |
| 8 | Pick up Coins | 876,000 | 2,805,000× Gold |
| 9 | Upgrade any Ability 1 times | | 2,805,000× Gold |
| 10 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 11 | Pick up Coins | 1,010,000 | 3,340,000× Gold |
| 12 | Upgrade any Ability 1 times | | 3,340,000× Gold |
| 13 | Hunt Any Enemies | 25 | 3,340,000× Gold |
| 14 | Pick up Coins | 1,160,000 | 3,760,000× Gold |
| 15 | Find and Bring the Chest | | 3,760,000× Gold |
| 16 | Hunt Any Enemies | 25 | 10× Soul Orb |
| 17 | Upgrade any Ability 1 times | | 3,760,000× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 19 quests (group 16)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 4,240,000× Gold |
| 2 | Pick up Coins | 1,270,000 | 4,240,000× Gold |
| 3 | Upgrade any Ability 1 times | | 4,240,000× Gold |
| 4 | Hunt Cursed Bear | 3 | 15× Soul Orb |
| 5 | Find and Bring the Chest | | 4,240,000× Gold |
| 6 | Hunt Any Enemies | 25 | 15× Soul Orb |
| 7 | Upgrade any Ability 1 times | | 4,240,000× Gold |
| 8 | Hunt Any Boss | | 4,240,000× Gold |
| 9 | Pick up Coins | 1,270,000 | 4,785,000× Gold |
| 10 | Upgrade any Ability 1 times | | 4,785,000× Gold |
| 11 | Hunt Any Boss | | 1× Warrior Chest Key |
| 12 | Pick up Coins | 1,440,000 | 5,400,000× Gold |
| 13 | Upgrade any Ability 1 times | | 5,400,000× Gold |
| 14 | Hunt Any Enemies | 25 | 5,400,000× Gold |
| 15 | Pick up Coins | 1,620,000 | 6,100,000× Gold |
| 16 | Find and Bring the Chest | | 6,100,000× Gold |
| 17 | Hunt Any Enemies | 25 | 15× Soul Orb |
| 18 | Upgrade any Ability 1 times | | 6,100,000× Gold |
| 19 | Hunt Any Boss | | 1× Warrior Chest Key |
Quest chain — 18 quests (group 17)
| # | Objective | Target | Reward |
| 1 | Hunt Any Enemies | 10 | 6,900,000× Gold |
| 2 | Pick up Coins | 1,770,000 | 6,900,000× Gold |
| 3 | Upgrade any Ability 1 times | | 6,900,000× Gold |
| 4 | Find and Bring the Chest | | 6,900,000× Gold |
| 5 | Hunt Any Enemies | 25 | 20× Soul Orb |
| 6 | Upgrade any Ability 1 times | | 6,900,000× Gold |
| 7 | Hunt Any Boss | | 6,900,000× Gold |
| 8 | Pick up Coins | 1,930,000 | 7,800,000× Gold |
| 9 | Upgrade any Ability 1 times | | 7,800,000× Gold |
| 10 | Hunt Reapers | 9 | 20× Soul Orb |
| 11 | Pick up Coins | 2,170,000 | 8,750,000× Gold |
| 12 | Upgrade any Ability 1 times | | 8,750,000× Gold |
| 13 | Hunt Any Enemies | 25 | 8,750,000× Gold |
| 14 | Pick up Coins | 2,250,000 | 9,650,000× Gold |
| 15 | Find and Bring the Chest | | 9,650,000× Gold |
| 16 | Hunt Any Enemies | 25 | 20× Soul Orb |
| 17 | Upgrade any Ability 1 times | | 9,650,000× Gold |
| 18 | Hunt Any Boss | | 1× Warrior Chest Key |
Dialogue — 6 lines across 6 scenes
always available
- I was waiting. Everything leads to you.
always available
- Too precise to be chance.
always available
- If we fall, the city is lost.
always available
- They're being driven here.
always available
- See this through. Find the truth.
always available
- You fight. I'll investigate.
No character matches that filter.
How to read this page
The zone is a table id. Each NPC row carries a ThemeId, and that
id is the same number space as StageData's 20 campaign zones — theme 1 is
Greenhaven, theme 2 Sandevil Desert, and so on through the Dimensional Rift. The
mapping is not spelled out in a table; it is inferred from the shared ids, and the
story arcs agree with it (Kain waits in the first zone, Taid is spread across zones
2–5, the Chairman closes out 15–20). Theme 0 has no stage row at all and is where the
town merchants stand.
The quest chain is not a gate. NpcData.QuestGroupId points at a
group in QuestData — the quests that character hands out, listed here in
their in-game order with the objective and the reward. Those are what you do for them,
not what unlocks them. The one place the files state an unlock condition outright is
the scene table: a few characters only start talking after a specific quest, and that
is shown as Scenes: quest N cleared.
Dialogue is the scene script. Each card's dialogue block is the lines
filed against that character in DialogueData, in row-id order (the
table's own SeqOrder column repeats values inside a scene, so it can't
be trusted as an order). The label above each scene is its gate from
DialogueGroupData: a quest number means the scene only plays once that
quest is cleared, and always available means the row states no condition.
Some scenes carry no text in this build's locale table.
Rows are not characters. 27 spawn rows resolve to 8 people:
Taid has one row per zone he appears in, the Chairman six, and Ryan six town-merchant
rows plus his raid-guide row. The ids are printed under each card so you can check any
of it against the extraction.
Links go where the data goes. A zone chip jumps to that zone's row in the
index below, which lists everyone standing there and links back to their cards. A gate
label in a dialogue block names the campaign quest that opens the scene and links to
its row in the gate index, which links back to every character it unlocks. A gate
that is also a chapter boss links out to the tracker, which opens on that chapter
with the gate marked — and from its card back to here. Each card also names who else
shares its zones. A link that points into a collapsed block opens it, and a link to a
card the search filter is hiding clears the filter.