Hero Builder
Assemble your dream hero — level, skin, weapon, abilities and blessings — and see the stats the game's own tables imply. The link in the share box is your build: copy it and anyone who opens it sees exactly this hero.
Skin
Weapon
Abilities (permanent upgrades)
Blessings
Rune (optional, 26.0.0)
Upgrades (optional, 26.0.0)
Soul Imprint · Special · Extra
The Character Ability menu's other tabs. Only the Attack/Power and HP options fold into the stats — the rest are listed for reference. All default to zero.
Hero
Power index
—
HP
—
Base attack
—
at hero level
Challenge Tower
—
highest floor cleared
Ability effects (game values)
How this is calculated (and its limits)
- Base ATK/HP come from
PlayerLevelData. The game stores anchor levels (61 rows up to 1500); levels in between are linearly interpolated here — the real curve may differ slightly. - Power index = weapon power (same reconstruction as the
DPS Calc:
(Add + PerLevel × level) × Rarity × BA × PSV) plus the POWER ability's flat effect. HP = base HP plus the HP ability's effect. - Abilities & blessings show the game's own stored effect values. The game never publishes their unit semantics (is crit chance 200 out of 100? ×2?), so they are shown raw rather than guessed.
- Rune: the equipped rune's TOTAL POWER and HP milestones add to
power/HP above; every other named milestone (MELEE DAMAGE, BASIC ATTACK…)
is listed but not folded in — same raw-values policy as abilities. The
unique effect text fills its
{0}value exactly like the Runes reference. - Upgrades (Soul Imprint / Special / Extra tabs): only the options with knowable stat semantics fold in — Battle Boost, Massive Muscle and Bulk Up add to power; Vital Force, HP Boost and Strong Heart add to HP (their stored rate value at your chosen level, Special graded by its grade bands). Everything else — crit rates, lifesteal, cargo, cooldowns — is listed but not folded, same raw-values policy as above.
- Weapon power is the fan-reconstructed model, not the game's exact formula — treat numbers as relative indicators.
Built from game data v26.2.0. Fan-made and unofficial — not affiliated with Supercent.