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Stage Progression — the push-vs-farm roadmap, from the tables

XP Hero's campaign looks like an open map, but the data says otherwise: it is a single boss-gate chain. There are 20 stages on the world map across 3 regions, and every one of them is locked behind one thing — defeating the previous stage's boss. 20 gates, from Rootling at the very first stage to the final boss at Dimensional Rift. Once you see the chain, the "push or farm?" question has a data answer.

20world-map stages
20boss gates, one per stage
3world regions
206monsters catalogued in the bestiary

The gates, in order

This is the progression roadmap, straight from the bosses' own stage records. Each boss is a link into the bestiary with its full stat sheet, story, drops and codex milestones:

#GateBossData chapter
1Ch1·S1Rootling1
2Ch1·S2Scarlet2
3Ch1·S3Gargoyle3
4Ch1·S4Frostfang4
5Ch1·S5Elf Queen5
6Ch1·S6Baal6
7Ch2·S1Dark Lord7
8Ch2·S2Banshee8
9Ch2·S3Volcanus9
10Ch2·S4SeaQueen10
11Ch2·S5Warchief11
12Ch2·S6Revenant12
13Ch2·S7Frost King13
14Ch3·S1Hobchief14
15Ch3·S2Magma Golem15
16Ch3·S3Skullwyrm16
17Ch3·S4Ant King17
18Ch3·S5Vampire Lord18
19Ch3·S6Abyss Lord19
20Ch3·S7Voidlord19

The endgame is a double act on Dimensional Rift: the last regular gate is Abyss Lord (Ch3·S6), and the boss who closes the whole road is Voidlord (Ch3·S7) — data chapter 19, the game's final roster. Budget the endgame build for back-to-back fights.

The world map, region by region

The map itself has three regions, and their stage names from the tables read like a campaign outline on their own — Greenhaven to the Dimensional Rift:

RegionStage namesStages
Region 1Greenhaven, Sandevil Desert, Ebonhollow, Frostbound, Verdant Ruins, Hellfire Chasm6
Region 2Fortress of Hope, Blackbarrow, Twilight Forest, Water Temple, Redrock Valley, Frosthold, Frozen Throne7
Region 3Downtown, Ruined Downtown, Hanok Village, Jeju Island, Amusement Park, The Dome, Dimensional Rift7
How the numbering works: the region tables call the world areas chapters 1–3, but the bestiary's own data chapters (0–19) number the gates in sequence — boss #k of the chain. Both systems describe the same 20-stage road; the gate table above is the sequence you actually walk.

Push, or farm?

The chain's shape answers the classic question, and it agrees with the gold economy the tables already priced:

One-line version: progress = bosses; everything else is fuel. Breaking a gate is worth more than any wave you'll ever re-fight.

Chapter milestones worth stopping for

Data from bestiary.json (bosses, gates, rosters), StageData (world-map stage cells), challenge_tower.json (floor count) and the locale tables (game v26.2.0), extracted from the APK; gate ordering and region grouping are verified against the map grid at build time. Push-vs-farm judgments are editorial — the tables chain the road, they don't drive it. XP Hero is developed by Supercent — XPHero Fans is unofficial, not affiliated with or endorsed by them, and the route advice is opinion, not game data.