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Gold farming, from the data — every faucet, every sink

"Where do I farm gold?" is the most-asked question in every XP Hero chat, and the usual answers are vibes. So we did what this site always does: pulled the tables. The game ships the complete gold economy — every enemy's kill gold, every tower floor's first-clear payout, every ability level's price — and once you see the numbers the farming question answers itself. The strategy in one line: gold income scales with progress, so pushing is farming.

2.25Bgold: the full 250-floor tower ladder
1.84Bgold: maxing every ability
×500per kill: Treasure Goblin vs a Slime
573,580gold: every building, every level

The faucets: where gold comes from

Three sources pay gold, and they are wildly unequal:

The tower ladder, sampled straight from the first-clear table:

FloorFirst-clear goldvs floor 1
160×1
101,134×19
5032,272×538
1001,331,790×22,196
15015,360,354×256,006
20018,432,424×307,207
25022,118,909×368,648

Per-enemy kill gold, top of the table (all linked into the Bestiary):

MonsterGold per kill
Voidlord719,880
Abyss Lord685,679
Revenant653,134
Orclord622,137

That scaling is the whole story of gold in XP Hero. The same 30-second run that paid 60 at floor 1 pays 22,118,909 at floor 250. Grinding at your ceiling beats grinding anywhere behind you — the tables price it that way on purpose.

The sinks: what gold actually buys

You're not saving up for nothing. The data prices every gold sink, and they are extremely unequal too:

SinkLevelsTotal gold to maxFinal level
Triple Attack21714,841,18388,342,070
Hp Recovery59349,964,10433,792,778
Cargo59200,423,92019,200,442
Hp59177,184,13216,896,389
Power60176,414,66316,896,389
Attack Speed34119,302,31413,251,311
Move Speed3699,418,46911,042,759
Critical Chance112,713,0111,091,761
Double Attack7137,16030,820
Critical Damage000
Grand total: 1,840,398,956 gold — 1.84B

Abilities are the gold pit. Just 714.84M for Triple Attack — with its final level alone costing 88,342,070. The next-biggest ladder (Hp Recovery) wants another 349.96M. Everything else you'll ever buy is rounding error:
· Buildings: maxing all 26 (Bonfire to Portal) costs 573,580 total.
· Smithy craft rolls: the gold cost ladder runs just 100 → 3,000 per roll. Ideas about "saving gold for the smithy" misunderstand what costs gold.

So the practical gold plan is simple: everything goes into your ability ladders, split between the ones your team actually uses. A level of Triple Attack at the bottom is pocket change; that same number is invisible next to the late ladder.

Where to farm, stage by stage

The richest faucet: the subscription perk

The game's strings name the perk exactly: "Extra Gold +{0}%" — the Privilege Card's gold multiplier on everything above. What the data can tell you: the perk exists and stacks on every faucet (kills, tower, level-ups), all of which already scale with progress. What it can't: the exact +X% — the number is a runtime placeholder, filled by code no extraction can read. We decoded the whole offer in the 26.2.0 write-up.

The one-line rules

Data from challenge_tower.json (first-clear rewards), progression.json (ability cost ladders, buildings), bestiary.json (per-enemy kill gold), AbilityLevelUpCostInfo / LevelUpData_Smithy tables and the game locale (game v26.2.0), extracted from the APK; totals cross-checked against the raw tables at build time. Where-to-farm calls and "push > grind" are editorial — the tables price the economy, they don't play it. XP Hero is developed by Supercent — XPHero Fans is unofficial, not affiliated with or endorsed by them, and the tier calls are editorial opinion, not game data.