The diff, first
Revision numbers bump on every build even when content doesn't change, so we compare bytes, not filenames. The verdict: of 152 tables, 149 are byte-identical to 26.0.0. Three got new revisions with real content changes (1,019 rows in RewardGroupData now, 162 in the invasion tier table), and exactly one table is brand new.
So: no new heroes, no new enemies, no weapon or rune changes, no stage edits, no costume updates. If your build felt exactly the same after updating — the data agrees with you. Everything below is the 4-table story of what did change.
The new table: a subscription, wired up
The one fresh table is PresetSubscriptionData — two rows,
and they read like a receipt:
| Option | Amount | Currency | Timing |
|---|---|---|---|
| subscription_option 1 | 100 | ATTRIBUTE POINTS | daily grant |
| subscription_option 2 | 1,000 | ATTRIBUTE POINTS | first-purchase bonus |
The game's own strings name the product: Trait Plus Membership, listed at $14.99 (USD) per month — and the fine print in Korean calls the payout currency "잼", the community shorthand for trait points. The feature it sells is described in one line: "Save and load your trait sets." — save and load your trait (attribute) sets, with the subscription tier adding extra preset slots and the daily + first-purchase point grants above.
Here's the part we love: none of the strings are new. The entire
SUBSCRIPTION_* family — lobby button, terms of service, daily
claim flow — was already sitting in the 26.0.0 locale we extracted weeks
ago. What 26.2.0 adds is the data table the offer UI needs to actually
render. Dormant strings, meet their table. That's the same pattern we saw
with runes before 26.0.0 shipped them, and it's a decent preview of what
Supercent builds next.
The Privilege Card — the umbrella it lives under
Trait Plus isn't floating alone. The strings describe a broader
Privilege Card menu with two tiers priced in the terms:
$4.99 and $14.99 — a standard Monthly Membership and a Royal
Monthly Membership. Perks named in the strings: No Forced Ads,
Extra Gold +X%,
Extra EXP +X%
and Bag Expansion +X%.
The exact perk percentages aren't in the data — those {0}
placeholders get filled at runtime — and the RemoteConfig flag
ON_VIP_SUBS predates this build, so parts of this menu may
already be visible in your client. What's unambiguously new is the Trait
Plus table.
Invasion ranking: the seasonal rework
The invasion ranking reward table grew from 141 to 162 rows (+21, with 14 older rows reworked). The new rows are Daily and Weekly ladder tiers for season 2 — percentile bands from "top 1" down to "top 100%", each pointing at its own reward group. Those groups are the second changed table: RewardGroupData gained 90 rows in six tight blocks, which decode to three gem ladders × (daily, weekly) — and the weekly payout is exactly 10× the daily in every band:
| Ladder | Daily top band | Weekly top band | Bands |
|---|---|---|---|
| Ladder 1 (block 60k) | 154 gems | 1,540 gems | 18 |
| Ladder 2 (block 70k) | 231 gems | 2,310 gems | 18 |
| Ladder 3 (block 80k) | 317 gems | 3,170 gems | 18 |
Each ladder descends through its bands (154 → 134 → 114 → 110 → 106… down to 20 daily at the bottom band), so the top of the top earns roughly 7× the bottom band per payout. We can't see from the data which ladder maps to which invasion mode or league — the ids just say "60k", "70k", "80k" — but the shape is unmistakable: a recurring, ranked gem faucet, tuned per-season.
One flag on the ads side
The third changed table, RemoteConfig, gained exactly one key:
MULTIFORMAT_ADS_DISABLED = 1. That's an ad-network
placement toggle ("multiformat" is ad-SDK vocabulary), not a gameplay
switch — we can't see which surfaces it affects from the APK. But its
timing, in the same build as a "No Forced Ads" subscription perk, is
suggestive. Monetization plumbing first, offers second.
What it means
Read together, 26.2.0 is a monetization patch wearing a quiet patch's clothes: a $14.99/month membership for the trait endgame (where min-maxers juggle attribute sets), a percentile-based ranked payout to make invasion dailies worth caring about, and an ads-config flag preparing the ground. Nothing about it changes how you fight, farm or build — the 149 untouched tables guarantee that.
Our take, for what it's worth: trait presets behind a subscription is a convenience-first offer — the presets themselves are a QoL feature, and paywalling slots rather than power is one of the gentler shapes this kind of thing can take. The daily point grants are more directly pay-for-progress. Either way, now you know exactly what's in the build, down to the byte. That's the whole point of this site.
Check your own copy
Every table mentioned here is browsable in our Progression & Economy page (trait points and their costs), the stats database and the raw data files the site ships. If you want to see whether the Privilege Card menu is live in your client, that's a server-side switch — the APK just proves the game is ready for it.
Data from PresetSubscriptionData / RewardGroupData / InvasionRankingTierRewardData / RemoteConfig (game v26.2.0), extracted from the APK and diffed byte-for-byte against our 26.0.0 extraction; pricing and product names from the game's own locale strings (USD, per the terms-of-service text). Subscription availability, pricing in local currencies and feature rollout may differ by region. XP Hero is developed by Supercent — XPHero Fans is unofficial, not affiliated with or endorsed by them, and nothing here is purchase advice.