Guides
Player-made guides for XP Hero — from your first hours to late-game farming. Writing in progress; the first posts are on the way.
Getting Started
Your first hours mapped from the game's own data: the unlock ladder, first buildings, where gold goes, Weapon Craft odds and every Chapter-1 enemy — linked into the Bestiary.
GuideBest heroes, kit by kit
The ranking the stats tables can't give you: all 24 heroes' kits from the game's own descriptions, one tier table (S→C + utility bench), three synergy recipes and the exact piece costs to max any kit.
GuideDo all heroes make it to endgame?
The claim, tested against the game's own tables: every hero's evolution chain ends on the Exotic stat curve — rarity sets the grind length, not the ceiling. Full chain-cost table plus the Azio case study.
GuideGold Farming
The gold economy decoded: the 250-floor first-clear staircase (60 gold → 22.1M), the 1.84B ability ladder those floors fund, Treasure Goblin math, and where to farm at every stage — from the tables, not vibes.
GuideStage Progression
The whole campaign on one page: 20 stages across 3 regions, unlocked by a single boss-gate chain — every gate listed, every boss deep-linked into the Bestiary, and where grinding stops paying.