Weapon Evolution Trees
All 84 weapons in their 12 evolution chains across 6 categories, with real names, skill DPS multipliers and evolution effects — decoded from the game's data files. Base enemy/monster stats live in the Stats Database; stage difficulty in the Challenge Tower tool.
Daggers 14 weapons · 2 chains
Daggers — Main line · 8 tiers · Normal → Exotic
Crude Dagger
Normal · melee · spd 2.7
Basic ×1
→
Steel Dagger
Fine · melee · spd 2.7
Basic ×1
→
Executioner Nail
Rare · melee · spd 2.7
Basic ×1
→
Spinner
Epic · melee · spd 2.7
Basic ×1
→
Bloody Dagger
Legendary · melee · spd 2.7
Basic ×1
→
Dragon Claw
Ancient · melee · spd 2.7
Basic ×1
→
Leviathan's Fang
Mythic · melee · spd 2.7
Basic ×1
→
Absolute Radiance
Exotic · melee · spd 2.7
Basic ×1
Daggers — S1 line · 6 tiers · Epic → Eternal
Killing Parts
Epic · melee · spd 2.7
Basic ×1
→
Killing Parts
Legendary · melee · spd 2.7
Basic ×1
→
Killing Parts
Ancient · melee · spd 2.7
Basic ×1
→
Killing Parts
Mythic · melee · spd 2.7
Basic ×1
→
Killing Parts
Exotic · melee · spd 2.7
Basic ×1
→
Killing Parts
Eternal · melee · spd 2.7
Basic ×1
Swords 14 weapons · 2 chains
Swords — Main line · 8 tiers · Normal → Exotic
Novice Sword
Normal · melee · spd 1.0
Basic ×1
→
Combat Sword
Fine · melee · spd 1.0
Basic ×1
→
Tentacle of the Abyss
Rare · melee · spd 1.0
Basic ×1
→
Corn Sword
Epic · melee · spd 1.0
Basic ×1
→
Frost Blade
Legendary · melee · spd 1.0
Basic ×1
→
Sun Sword
Ancient · melee · spd 1.0
Basic ×1
→
Abyss Predator
Mythic · melee · spd 1.0
Basic ×1
→
Divine Arbiter
Exotic · melee · spd 1.0
Basic ×1
Swords — S1 line · 6 tiers · Epic → Eternal
Grand Finale
Epic · melee · spd 1.0
Basic ×1
→
Grand Finale
Legendary · melee · spd 1.0
Basic ×1
→
Grand Finale
Ancient · melee · spd 1.0
Basic ×1
→
Grand Finale
Mythic · melee · spd 1.0
Basic ×1
→
Grand Finale
Exotic · melee · spd 1.0
Basic ×1
→
Grand Finale
Eternal · melee · spd 1.0
Basic ×1
Morningstars 14 weapons · 2 chains
Morningstars — Main line · 8 tiers · Normal → Exotic
Broken Mace
Normal · melee · spd 0.8
Basic ×1
→
Sledgehammer
Fine · melee · spd 0.8
Basic ×1
→
Giant Club
Rare · melee · spd 0.8
Basic ×1
→
Desert Spine
Epic · melee · spd 0.8
Basic ×1
→
Tyrant Mace
Legendary · melee · spd 0.8
Basic ×1
→
Doom Spike
Ancient · melee · spd 0.8
Basic ×1
→
Dead Crusher
Mythic · melee · spd 0.8
Basic ×1
→
Immortal Sun
Exotic · melee · spd 0.8
Basic ×1
Morningstars — S1 line · 6 tiers · Epic → Eternal
Title Track
Epic · melee · spd 0.8
Basic ×1
→
Title Track
Legendary · melee · spd 0.8
Basic ×1
→
Title Track
Ancient · melee · spd 0.8
Basic ×1
→
Title Track
Mythic · melee · spd 0.8
Basic ×1
→
Title Track
Exotic · melee · spd 0.8
Basic ×1
→
Title Track
Eternal · melee · spd 0.8
Basic ×1
Crossbows 14 weapons · 2 chains
Crossbows — Main line · 8 tiers · Normal → Exotic
Wooden CrossBow
Normal · ranged · spd 1.0
Basic ×1
→
Heavy Crossbow
Fine · ranged · spd 1.0
Basic ×1
→
Forest Breath
Rare · ranged · spd 1.0
Basic ×1
→
Nocturne
Epic · ranged · spd 1.0
Basic ×1
→
Nightmare Eye
Legendary · ranged · spd 1.0
Basic ×1
→
Crystal Bolt
Ancient · ranged · spd 1.0
Basic ×1
→
Infernal Bolt
Mythic · ranged · spd 1.0
Basic ×1
→
Ascension
Exotic · ranged · spd 1.0
Basic ×1
Crossbows — S1 line · 6 tiers · Epic → Eternal
Overdrive
Epic · ranged · spd 1.0
Basic ×1
→
Overdrive
Legendary · ranged · spd 1.0
Basic ×1
→
Overdrive
Ancient · ranged · spd 1.0
Basic ×1
→
Overdrive
Mythic · ranged · spd 1.0
Basic ×1
→
Overdrive
Exotic · ranged · spd 1.0
Basic ×1
→
Overdrive
Eternal · ranged · spd 1.0
Basic ×1
Guns 14 weapons · 2 chains
Guns — Main line · 8 tiers · Normal → Exotic
Old Pistol
Normal · ranged · spd 3.0
Basic ×1
→
Hunting Rifle
Fine · ranged · spd 3.0
Basic ×1
→
Frost Pistol
Rare · ranged · spd 3.0
Basic ×1
→
Sun Pistol EX
Epic · ranged · spd 3.0
Basic ×1
→
Dragon Roar
Legendary · ranged · spd 3.0
Basic ×1
→
Relic Beam
Ancient · ranged · spd 3.0
Basic ×1
→
Fire Dragon Cannon
Mythic · ranged · spd 3.0
Basic ×1
→
Celestial Judgment
Exotic · ranged · spd 3.0
Basic ×1
MagmaFire 3 ×4
Guns — S1 line · 6 tiers · Epic → Eternal
Pulse Nova
Epic · ranged · spd 3.0
Basic ×1
→
Pulse Nova
Legendary · ranged · spd 3.0
Basic ×1
→
Pulse Nova
Ancient · ranged · spd 3.0
Basic ×1
→
Pulse Nova
Mythic · ranged · spd 3.0
Basic ×1
→
Pulse Nova
Exotic · ranged · spd 3.0
Basic ×1
→
Pulse Nova
Eternal · ranged · spd 3.0
Basic ×1
Wands 14 weapons · 2 chains
Wands — Main line · 8 tiers · Normal → Exotic
Training Cube
Normal · ranged · spd 0.8
Basic ×1
→
Mana Wand
Fine · ranged · spd 0.8
Basic ×1
→
Lunaris Staff
Rare · ranged · spd 0.8
Basic ×1
→
Glacia Horn
Epic · ranged · spd 0.8
Basic ×1
→
Arcane Eye
Legendary · ranged · spd 0.8
Basic ×1
ElectricField ×2.9
→
Eclipse Rod
Ancient · ranged · spd 0.8
Basic ×1
→
Savior's Staff
Mythic · ranged · spd 0.8
Basic ×1
→
Crimson Scepter
Exotic · ranged · spd 0.8
Basic ×1
Wands — S1 line · 6 tiers · Epic → Eternal
Valkyrie Commander
Epic · ranged · spd 0.8
Basic ×1
→
Valkyrie Commander
Legendary · ranged · spd 0.8
Basic ×1
→
Valkyrie Commander
Ancient · ranged · spd 0.8
Basic ×1
→
Valkyrie Commander
Mythic · ranged · spd 0.8
Basic ×1
→
Valkyrie Commander
Exotic · ranged · spd 0.8
Basic ×1
→
Valkyrie Commander
Eternal · ranged · spd 0.8
Basic ×1
Rarity progression per grade
| Grade | Rarity | Max level | DPS mult | DPS add | Per level | Bonus options |
|---|---|---|---|---|---|---|
| 1 | Normal | 10 | ×1 | +0 | +1 | 1 |
| 1 | Fine | 20 | ×3 | +3 | +2 | 1 |
| 1 | Rare | 30 | ×9 | +12 | +4 | 2 |
| 1 | Epic | 50 | ×27 | +57 | +12 | 2 |
| 1 | Legendary | 70 | ×81 | +192 | +36 | 2 |
| 1 | Ancient | 90 | ×243 | +597 | +108 | 2 |
| 1 | Mythic | 110 | ×729 | +1812 | +324 | 3 |
| 1 | Exotic | 130 | ×2187 | +5457 | +972 | 3 |
| 2 | Epic | 50 | ×73 | +154 | +33 | 2 |
| 2 | Legendary | 70 | ×219 | +519 | +98 | 2 |
| 2 | Ancient | 90 | ×657 | +1612 | +292 | 2 |
| 2 | Mythic | 110 | ×1969 | +4893 | +875 | 3 |
| 2 | Exotic | 130 | ×5905 | +14734 | +2625 | 3 |
| 2 | Eternal | 130 | ×17715 | +46882 | +7873.2 | 3 |
Data from WeaponData / SkillData / SkillSubData / BalancingData_Rarity / WeaponLevelUpBonusGroup (game v25.3.0), names resolved via the game's own Locale table. ×N values are the raw skill/rarity multipliers the game stores — the exact damage formula isn't published, so treat them as relative power indicators. Fan-made and unofficial.