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Weapon Evolution Trees

All 84 weapons in their 12 evolution chains across 6 categories, with real names, skill DPS multipliers and evolution effects — decoded from the game's data files. Base enemy/monster stats live in the Stats Database; stage difficulty in the Challenge Tower tool.

Daggers 14 weapons · 2 chains

Daggers — Main line · 8 tiers · Normal → Exotic
Crude Dagger
Crude Dagger
Normal · melee · spd 2.7
Basic ×1
Steel Dagger
Steel Dagger
Fine · melee · spd 2.7
Basic ×1
Executioner Nail
Executioner Nail
Rare · melee · spd 2.7
Basic ×1
Spinner
Spinner
Epic · melee · spd 2.7
Basic ×1
Spinner ×1.7
Bloody Dagger
Bloody Dagger
Legendary · melee · spd 2.7
Basic ×1
Stings 2 ×2.1
Dragon Claw
Dragon Claw
Ancient · melee · spd 2.7
Basic ×1
NailDrop 2 ×2.6
Leviathan's Fang
Leviathan's Fang
Mythic · melee · spd 2.7
Basic ×1
Spinner 2 ×3
Absolute Radiance
Absolute Radiance
Exotic · melee · spd 2.7
Basic ×1
Spinner 3 ×3.4
Daggers — S1 line · 6 tiers · Epic → Eternal
Killing Parts
Killing Parts
Epic · melee · spd 2.7
Basic ×1
FlowerDance 1 ×3
Killing Parts
Killing Parts
Legendary · melee · spd 2.7
Basic ×1
FlowerDance 2 ×3.5 Inflicts an Attack Down 10% debuff on enemies hit by Flower Dance for 5 sec.
Killing Parts
Killing Parts
Ancient · melee · spd 2.7
Basic ×1
FlowerDance 3 ×4 Skill Evolved. Bonus Skill Damage +0% Flower Dance's number of hits increases by 3.
Killing Parts
Killing Parts
Mythic · melee · spd 2.7
Basic ×1
FlowerDance 4 ×4.5 Weapon Evolved. Bonus Skill Damage +0% Flower Dance damage increases by 20%.
Killing Parts
Killing Parts
Exotic · melee · spd 2.7
Basic ×1
FlowerDance 5 ×5 Inflicts a Healing Reduction 50% debuff on enemies hit by Flower Dance for 5 sec.
Killing Parts
Killing Parts
Eternal · melee · spd 2.7
Basic ×1
FlowerDance 6 ×5.5 Weapon & Skill Transcended. Bonus Skill Damage +0% Flower Dance now throws a chakram at hit enemies.

Swords 14 weapons · 2 chains

Swords — Main line · 8 tiers · Normal → Exotic
Novice Sword
Novice Sword
Normal · melee · spd 1.0
Basic ×1
Combat Sword
Combat Sword
Fine · melee · spd 1.0
Basic ×1
Tentacle of the Abyss
Tentacle of the Abyss
Rare · melee · spd 1.0
Basic ×1
Corn Sword
Corn Sword
Epic · melee · spd 1.0
Basic ×1
SwordDrop ×2
Frost Blade
Frost Blade
Legendary · melee · spd 1.0
Basic ×1
RoundBash 2 ×2.5
Sun Sword
Sun Sword
Ancient · melee · spd 1.0
Basic ×1
SwordDrop 2 ×3
Abyss Predator
Abyss Predator
Mythic · melee · spd 1.0
Basic ×1
Tentacle 2 ×3.5
Divine Arbiter
Divine Arbiter
Exotic · melee · spd 1.0
Basic ×1
SwordDrop 3 ×4
Swords — S1 line · 6 tiers · Epic → Eternal
Grand Finale
Grand Finale
Epic · melee · spd 1.0
Basic ×1
HalfMoon 1 ×4
Grand Finale
Grand Finale
Legendary · melee · spd 1.0
Basic ×1
HalfMoon 2 ×4.5 Weapon Evolved. Bonus Skill Damage +0% Removes all buffs from enemies hit by Half Moon.
Grand Finale
Grand Finale
Ancient · melee · spd 1.0
Basic ×1
HalfMoon 3 ×5 Skill Evolved. Bonus Skill Damage +0% Half Moon's blade wave becomes larger.
Grand Finale
Grand Finale
Mythic · melee · spd 1.0
Basic ×1
HalfMoon 4 ×5.5 Weapon Evolved. Bonus Skill Damage +0% Half Moon damage increases by 20%.
Grand Finale
Grand Finale
Exotic · melee · spd 1.0
Basic ×1
HalfMoon 5 ×6 Skill Evolved. Bonus Skill Damage +0% Removes all debuffs from allies when using Half Moon.
Grand Finale
Grand Finale
Eternal · melee · spd 1.0
Basic ×1
HalfMoon 6 ×7 Weapon & Skill Transcended. Bonus Skill Damage +6000% Half Moon's blade wave fires in 3 directions.

Morningstars 14 weapons · 2 chains

Morningstars — Main line · 8 tiers · Normal → Exotic
Broken Mace
Broken Mace
Normal · melee · spd 0.8
Basic ×1
Sledgehammer
Sledgehammer
Fine · melee · spd 0.8
Basic ×1
Giant Club
Giant Club
Rare · melee · spd 0.8
Basic ×1
Desert Spine
Desert Spine
Epic · melee · spd 0.8
Basic ×1
CactusTremble ×2.3
Tyrant Mace
Tyrant Mace
Legendary · melee · spd 0.8
Basic ×1
Logrolling 2 ×2.9
Doom Spike
Doom Spike
Ancient · melee · spd 0.8
Basic ×1
TripleGroundExpl 2 ×3.5
Dead Crusher
Dead Crusher
Mythic · melee · spd 0.8
Basic ×1
CactusTremble 2 ×4
Immortal Sun
Immortal Sun
Exotic · melee · spd 0.8
Basic ×1
Logrolling 3 ×4.6
Morningstars — S1 line · 6 tiers · Epic → Eternal
Title Track
Title Track
Epic · melee · spd 0.8
Basic ×1
SoulWave 1 ×3
Title Track
Title Track
Legendary · melee · spd 0.8
Basic ×1
SoulWave 2 ×3.5 Weapon Evolved. Bonus Skill Damage +500% Grants a shield equal to 400% damage to yourself when using Soul Wave.
Title Track
Title Track
Ancient · melee · spd 0.8
Basic ×1
SoulWave 3 ×4 Skill Evolved. Bonus Skill Damage +0% Soul Wave's emission range expands.
Title Track
Title Track
Mythic · melee · spd 0.8
Basic ×1
SoulWave 4 ×4.5 Weapon Evolved. Bonus Skill Damage +0% Soul Wave cooldown decreases by 20%.
Title Track
Title Track
Exotic · melee · spd 0.8
Basic ×1
SoulWave 5 ×5 Skill Evolved. Bonus Skill Damage +200% Soul Wave's shield is applied to all allies.
Title Track
Title Track
Eternal · melee · spd 0.8
Basic ×1
SoulWave 6 ×5.5 Weapon & Skill Transcended. Bonus Skill Damage +1200% Soul Wave leaves a lingering effect, dealing continuous damage to nearby enemies.

Crossbows 14 weapons · 2 chains

Crossbows — Main line · 8 tiers · Normal → Exotic
Wooden CrossBow
Wooden CrossBow
Normal · ranged · spd 1.0
Basic ×1
Heavy Crossbow
Heavy Crossbow
Fine · ranged · spd 1.0
Basic ×1
Forest Breath
Forest Breath
Rare · ranged · spd 1.0
Basic ×1
Nocturne
Nocturne
Epic · ranged · spd 1.0
Basic ×1
BatFire 2 ×1.7
Nightmare Eye
Nightmare Eye
Legendary · ranged · spd 1.0
Basic ×1
SkullFire ×2.1
Crystal Bolt
Crystal Bolt
Ancient · ranged · spd 1.0
Basic ×1
PiercingArrow 2 ×2.6
Infernal Bolt
Infernal Bolt
Mythic · ranged · spd 1.0
Basic ×1
SkullFire 2 ×3
Ascension
Ascension
Exotic · ranged · spd 1.0
Basic ×1
BatFire 3 ×3.4
Crossbows — S1 line · 6 tiers · Epic → Eternal
Overdrive
Overdrive
Epic · ranged · spd 1.0
Basic ×1
ATRocket 1 ×4
Overdrive
Overdrive
Legendary · ranged · spd 1.0
Basic ×1
ATRocket 2 ×4.3 Weapon Evolved. Bonus Skill Damage +0% AT Arrow lands a 100% Critical Hit if the enemy is debuffed.
Overdrive
Overdrive
Ancient · ranged · spd 1.0
Basic ×1
ATRocket 3 ×4.6 Skill Evolved. Bonus Skill Damage +0% Fires 3 more AT Arrows.
Overdrive
Overdrive
Mythic · ranged · spd 1.0
Basic ×1
ATRocket 4 ×4.9 Weapon Evolved. Bonus Skill Damage +0% AT Arrow damage increases by 20%.
Overdrive
Overdrive
Exotic · ranged · spd 1.0
Basic ×1
ATRocket 5 ×5.2 Skill Evolved. Bonus Skill Damage +0% Fires 3 more AT Arrows if you have no debuffs.
Overdrive
Overdrive
Eternal · ranged · spd 1.0
Basic ×1
ATRocket 6 ×5.5 Fires 1 to 10 more AT Arrows at random.

Guns 14 weapons · 2 chains

Guns — Main line · 8 tiers · Normal → Exotic
Old Pistol
Old Pistol
Normal · ranged · spd 3.0
Basic ×1
Hunting Rifle
Hunting Rifle
Fine · ranged · spd 3.0
Basic ×1
Frost Pistol
Frost Pistol
Rare · ranged · spd 3.0
Basic ×1
Sun Pistol EX
Sun Pistol EX
Epic · ranged · spd 3.0
Basic ×1
MagmaFire 2 ×2
Dragon Roar
Dragon Roar
Legendary · ranged · spd 3.0
Basic ×1
DragonBreath ×2.5
Relic Beam
Relic Beam
Ancient · ranged · spd 3.0
Basic ×1
ShotGun 2 ×3
Fire Dragon Cannon
Fire Dragon Cannon
Mythic · ranged · spd 3.0
Basic ×1
DragonBreath 2 ×3.5
Celestial Judgment
Celestial Judgment
Exotic · ranged · spd 3.0
Basic ×1
MagmaFire 3 ×4
Guns — S1 line · 6 tiers · Epic → Eternal
Pulse Nova
Pulse Nova
Epic · ranged · spd 3.0
Basic ×1
GravityPulse 1 ×3.5
Pulse Nova
Pulse Nova
Legendary · ranged · spd 3.0
Basic ×1
GravityPulse 2 ×4 Using Gravity Pulse grants an Attack Speed +100% buff to all allies for 5 sec.
Pulse Nova
Pulse Nova
Ancient · ranged · spd 3.0
Basic ×1
GravityPulse 3 ×4.5 Skill Evolved. Bonus Skill Damage +110% Gravity Pulse's gravitational field becomes larger.
Pulse Nova
Pulse Nova
Mythic · ranged · spd 3.0
Basic ×1
GravityPulse 4 ×5 Weapon Evolved. Bonus Skill Damage +0% Gravity Pulse cooldown decreases by 20%.
Pulse Nova
Pulse Nova
Exotic · ranged · spd 3.0
Basic ×1
GravityPulse 5 ×5.5 Using Gravity Pulse grants a Critical Damage +500% buff to all allies for 0.4 sec.
Pulse Nova
Pulse Nova
Eternal · ranged · spd 3.0
Basic ×1
GravityPulse 6 ×6 Weapon & Skill Transcended. Bonus Skill Damage +20% Gravity Pulse triggers another large-scale explosion upon ending.

Wands 14 weapons · 2 chains

Wands — Main line · 8 tiers · Normal → Exotic
Training Cube
Training Cube
Normal · ranged · spd 0.8
Basic ×1
Mana Wand
Mana Wand
Fine · ranged · spd 0.8
Basic ×1
Lunaris Staff
Lunaris Staff
Rare · ranged · spd 0.8
Basic ×1
Glacia Horn
Glacia Horn
Epic · ranged · spd 0.8
Basic ×1
IcyRoad 2 ×2.3
Arcane Eye
Arcane Eye
Legendary · ranged · spd 0.8
Basic ×1
ElectricField ×2.9
Eclipse Rod
Eclipse Rod
Ancient · ranged · spd 0.8
Basic ×1
ElectricField 2 ×3.5
Savior's Staff
Savior's Staff
Mythic · ranged · spd 0.8
Basic ×1
BigFireBall 2 ×4
Crimson Scepter
Crimson Scepter
Exotic · ranged · spd 0.8
Basic ×1
ElectricField 3 ×4.6
Wands — S1 line · 6 tiers · Epic → Eternal
Valkyrie Commander
Valkyrie Commander
Epic · ranged · spd 0.8
Basic ×1
CarpetBombing 1 ×2.4
Valkyrie Commander
Valkyrie Commander
Legendary · ranged · spd 0.8
Basic ×1
CarpetBombing 2 ×3 Weapon Evolved. Bonus Skill Damage +600% Carpet Bombing heals the ally with the lowest HP by 5% of your Max. HP.
Valkyrie Commander
Valkyrie Commander
Ancient · ranged · spd 0.8
Basic ×1
CarpetBombing 3 ×3.6 Skill Evolved. Bonus Skill Damage +900% Carpet Bombing drops 2 more bombs, and its bombing range increases.
Valkyrie Commander
Valkyrie Commander
Mythic · ranged · spd 0.8
Basic ×1
CarpetBombing 4 ×4.2 Weapon Evolved. Bonus Skill Damage +900% Carpet Bombing cooldown decreases by 20%.
Valkyrie Commander
Valkyrie Commander
Exotic · ranged · spd 0.8
Basic ×1
CarpetBombing 5 ×4.8 Skill Evolved. Bonus Skill Damage +5% Carpet Bombing's healing is applied to all allies.
Valkyrie Commander
Valkyrie Commander
Eternal · ranged · spd 0.8
Basic ×1
CarpetBombing 6 ×5.4 Weapon & Skill Transcended. Bonus Skill Damage +1200% Carpet Bombing drops 0 more bombs, and its range expands to the entire screen.

Rarity progression per grade

GradeRarityMax levelDPS multDPS addPer levelBonus options
1Normal10×1+0+11
1Fine20×3+3+21
1Rare30×9+12+42
1Epic50×27+57+122
1Legendary70×81+192+362
1Ancient90×243+597+1082
1Mythic110×729+1812+3243
1Exotic130×2187+5457+9723
2Epic50×73+154+332
2Legendary70×219+519+982
2Ancient90×657+1612+2922
2Mythic110×1969+4893+8753
2Exotic130×5905+14734+26253
2Eternal130×17715+46882+7873.23

Data from WeaponData / SkillData / SkillSubData / BalancingData_Rarity / WeaponLevelUpBonusGroup (game v25.3.0), names resolved via the game's own Locale table. ×N values are the raw skill/rarity multipliers the game stores — the exact damage formula isn't published, so treat them as relative power indicators. Fan-made and unofficial.