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Progression & Economy

The non-weapon half of XP Hero's growth systems, decoded from the game's data files: permanent ability upgrades (Ability, Soul Imprint, Special and Extra tabs), blessing tracks, smithy forging odds, buildings and account level-up rewards. Weapons live in the evolution trees; power checks in the DPS calculator.

10abilities, up to Lv 2000
9soul imprints (Hell Orbs)
11×4special upgrades across grades I–IV
8extra upgrades (Ice + Jungle Orbs)
3×50blessing levels across 3 tracks
8smithy tiers with published odds
26buildable structures
200level-up rewards (Lv 5–400)

Abilities 10 · exact upgrade costs — click one to expand

POWER — Increase Your Powerup to Lv 2000 · 60 brackets · Σ 176,414,663 Gold · 53 Red Orb · 26 Pink Orb · 72 Ice Orb · 39 Jungle Orb · 769 Hell Orb
To levelEffect incrementUpgrade cost
1+210 Gold
2+334 Gold
4+5120 Gold
7+8271 Gold
10+14717 Gold
13+241,123 Gold + 1 Red Orb
18+371,138 Gold
25+602,258 Gold + 5 Red Orb
35+1062,288 Gold + 10 Red Orb
48+1912,758 Gold
64+3422,806 Gold
83+5163,676 Gold + 1 Pink Orb
106+7583,745 Gold
133+10556,102 Gold + 2 Pink Orb + 3 Red Orb
164+14186,195 Gold + 5 Pink Orb + 7 Red Orb
199+188010,260 Gold
239+248012,509 Gold + 8 Pink Orb + 12 Red Orb
284+321225,836 Gold + 10 Pink Orb + 15 Red Orb
334+414932,272 Gold
344+4387147,603 Gold
355+4799195,665 Gold
367+5339245,502 Gold
380+6071374,428 Gold
395+6930374,473 Gold
412+7922390,379 Gold + 1 Ice Orb
431+9052418,661 Gold
453+10383418,727 Gold + 5 Ice Orb
478+11924419,143 Gold + 10 Ice Orb
506+13682419,227 Gold
537+15665503,704 Gold
572+17945503,809 Gold + 1 Jungle Orb
611+20532809,138 Gold
654+23438809,267 Gold + 2 Jungle Orb + 3 Ice Orb
701+26673835,847 Gold + 5 Jungle Orb + 7 Ice Orb
752+30248836,000 Gold
807+34174921,174 Gold + 8 Jungle Orb + 12 Ice Orb
866+38464921,351 Gold + 10 Jungle Orb + 15 Ice Orb
930+432041,001,328 Gold + 13 Jungle Orb + 19 Ice Orb
999+484091,331,790 Gold
1014+497221,516,519 Gold
1030+512061,877,159 Gold + 1 Hell Orb
1047+528781,911,725 Gold + 1 Hell Orb
1066+548582,036,853 Gold + 2 Hell Orb
1087+571783,091,688 Gold + 4 Hell Orb
1111+599883,138,088 Gold + 8 Hell Orb
1138+633403,690,809 Gold + 12 Hell Orb
1168+672874,762,924 Gold + 16 Hell Orb
1202+720295,260,308 Gold + 20 Hell Orb
1240+776466,625,698 Gold + 25 Hell Orb
1282+842287,234,109 Gold + 30 Hell Orb
1329+920347,706,114 Gold + 35 Hell Orb
1381+1011908,977,780 Gold + 40 Hell Orb
1438+1118289,265,872 Gold + 45 Hell Orb
1500+12409410,082,836 Gold + 50 Hell Orb
1568+13835311,705,311 Gold + 65 Hell Orb
1642+15480213,136,925 Gold + 70 Hell Orb
1722+17365214,785,790 Gold + 75 Hell Orb
1808+19513115,360,078 Gold + 80 Hell Orb
1900+21948715,360,354 Gold + 90 Hell Orb
2000+24754916,896,389 Gold + 100 Hell Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

CARGO — Increase Cargo Capacityup to Lv 1600 · 59 brackets · Σ 200,423,920 Gold · 53 Red Orb · 26 Pink Orb · 72 Ice Orb · 39 Jungle Orb · 669 Hell Orb
To levelEffect incrementUpgrade cost
1+1013 Gold
2+2045 Gold
4+120160 Gold
7+380361 Gold
10+640957 Gold
13+9801,499 Gold + 1 Red Orb
17+12501,519 Gold
23+41103,015 Gold + 5 Red Orb
31+82303,055 Gold + 10 Red Orb
41+143903,683 Gold
53+176403,747 Gold
67+213304,909 Gold + 1 Pink Orb
83+261705,001 Gold
102+360708,149 Gold + 2 Pink Orb + 3 Red Orb
124+458808,273 Gold + 5 Pink Orb + 7 Red Orb
149+5340013,702 Gold
178+9108016,706 Gold + 8 Pink Orb + 12 Red Orb
211+13805034,505 Gold + 10 Pink Orb + 15 Red Orb
248+14527043,101 Gold
258+149900197,134 Gold
269+169440261,324 Gold
281+203620327,885 Gold
294+241090500,074 Gold
308+271700500,135 Gold
324+314950521,378 Gold + 1 Ice Orb
342+362300559,151 Gold
362+399330559,239 Gold + 5 Ice Orb
384+454060559,795 Gold + 10 Ice Orb
408+469880559,907 Gold
434+559800672,732 Gold
462+629490672,872 Gold + 1 Jungle Orb
493+7060701,080,660 Gold
527+7638701,080,833 Gold + 2 Jungle Orb + 3 Ice Orb
564+8532401,116,332 Gold + 5 Jungle Orb + 7 Ice Orb
604+9514701,116,536 Gold
647+1.02518e+061,230,292 Gold + 8 Jungle Orb + 12 Ice Orb
694+1.10416e+061,230,529 Gold + 10 Jungle Orb + 15 Ice Orb
745+1.22602e+061,337,344 Gold + 13 Jungle Orb + 19 Ice Orb
800+1.2577e+061,778,699 Gold
820+1.50705e+061,895,648 Gold
840+1.76812e+062,346,448 Gold + 1 Hell Orb
861+2.0448e+062,389,656 Gold + 1 Hell Orb
883+2.34741e+062,546,066 Gold + 2 Hell Orb
906+2.66188e+063,864,610 Gold + 4 Hell Orb
931+2.98701e+063,922,610 Gold + 8 Hell Orb
958+3.34629e+064,613,511 Gold + 12 Hell Orb
987+3.72631e+065,953,655 Gold + 16 Hell Orb
1019+4.11582e+066,575,385 Gold + 20 Hell Orb
1054+4.49645e+068,282,122 Gold + 25 Hell Orb
1092+4.93839e+069,042,636 Gold + 30 Hell Orb
1133+5.4048e+069,632,642 Gold + 35 Hell Orb
1177+5.903e+0611,222,225 Gold + 40 Hell Orb
1225+6.43058e+0611,582,340 Gold + 45 Hell Orb
1277+6.94647e+0612,603,545 Gold + 50 Hell Orb
1333+7.49188e+0614,631,638 Gold + 65 Hell Orb
1393+8.06708e+0616,421,156 Gold + 70 Hell Orb
1457+8.67283e+0618,482,237 Gold + 75 Hell Orb
1526+9.34739e+0619,200,097 Gold + 80 Hell Orb
1600+9.98005e+0619,200,442 Gold + 90 Hell Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

MOVE SPEED — Increase Move Speedup to Lv 35 · 36 brackets · Σ 99,418,469 Gold · 53 Red Orb · 26 Pink Orb · 94 Ice Orb · 54 Jungle Orb
To levelEffect incrementUpgrade cost
0+50995 Gold
1+512,247 Gold
2+525,945 Gold + 1 Red Orb
3+539,436 Gold
4+5418,723 Gold + 5 Red Orb
5+5518,971 Gold + 10 Red Orb
6+5622,868 Gold
7+5723,266 Gold
8+5830,480 Gold + 1 Pink Orb
9+5931,052 Gold
10+6050,596 Gold + 2 Pink Orb + 3 Red Orb
11+6151,367 Gold + 5 Pink Orb + 7 Red Orb
12+6285,073 Gold
13+63103,720 Gold + 8 Pink Orb + 12 Red Orb
14+64214,224 Gold + 10 Pink Orb + 15 Red Orb
15+65267,589 Gold
16+661,223,875 Gold
17+671,622,389 Gold
18+682,035,621 Gold
19+693,104,632 Gold
20+703,105,005 Gold
21+713,236,893 Gold + 1 Ice Orb
22+723,471,397 Gold
23+733,471,945 Gold + 5 Ice Orb
24+743,475,394 Gold + 10 Ice Orb
25+753,476,091 Gold
26+764,176,546 Gold
27+774,177,416 Gold + 1 Jungle Orb
28+786,709,103 Gold
29+796,710,172 Gold + 2 Jungle Orb + 3 Ice Orb
30+806,930,565 Gold + 5 Jungle Orb + 7 Ice Orb
31+816,931,833 Gold
32+827,638,068 Gold + 8 Jungle Orb + 12 Ice Orb
33+837,639,535 Gold + 10 Jungle Orb + 15 Ice Orb
34+848,302,678 Gold + 13 Jungle Orb + 19 Ice Orb
35+8511,042,759 Gold + 15 Jungle Orb + 22 Ice Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

HP — Increase Your Healthup to Lv 2000 · 59 brackets · Σ 177,184,132 Gold · 53 Red Orb · 26 Pink Orb · 72 Ice Orb · 39 Jungle Orb · 769 Hell Orb
To levelEffect incrementUpgrade cost
0+036 Gold
2+80127 Gold
4+220288 Gold
7+440763 Gold
10+8301,195 Gold + 1 Red Orb
14+21701,211 Gold
20+38352,402 Gold + 5 Red Orb
28+83552,434 Gold + 10 Red Orb
39+144612,934 Gold
53+236242,986 Gold
71+441913,911 Gold + 1 Pink Orb
93+812113,985 Gold
119+1191366,493 Gold + 2 Pink Orb + 3 Red Orb
150+1611266,592 Gold + 5 Pink Orb + 7 Red Orb
187+22928810,918 Gold
230+35083213,311 Gold + 8 Pink Orb + 12 Red Orb
279+53373827,493 Gold + 10 Pink Orb + 15 Red Orb
334+63816234,342 Gold
344+681810157,074 Gold
355+759570208,221 Gold
367+811692261,256 Gold
380+959264398,455 Gold
395+1.11525e+06398,503 Gold
412+1.25398e+06415,430 Gold + 1 Ice Orb
431+1.45077e+06445,526 Gold
453+1.7067e+06445,597 Gold + 5 Ice Orb
478+1.884e+06446,039 Gold + 10 Ice Orb
506+2.56314e+06446,129 Gold
537+2.93972e+06536,027 Gold
572+3.58496e+06536,138 Gold + 1 Jungle Orb
611+4.41342e+06861,061 Gold
654+5.20705e+06861,198 Gold + 2 Jungle Orb + 3 Ice Orb
701+5.77434e+06889,484 Gold + 5 Jungle Orb + 7 Ice Orb
752+6.73194e+06889,647 Gold
807+7.5737e+06980,286 Gold + 8 Jungle Orb + 12 Ice Orb
866+9.01116e+06980,475 Gold + 10 Jungle Orb + 15 Ice Orb
930+1.04517e+071,065,584 Gold + 13 Jungle Orb + 19 Ice Orb
999+1.23201e+071,417,252 Gold
1014+3.02482e+071,516,519 Gold
1030+3.88188e+071,877,159 Gold + 1 Hell Orb
1047+5.13332e+071,911,725 Gold + 1 Hell Orb
1066+7.01854e+072,036,853 Gold + 2 Hell Orb
1087+8.29152e+073,091,688 Gold + 4 Hell Orb
1111+1.50371e+083,138,088 Gold + 8 Hell Orb
1138+1.75856e+083,690,809 Gold + 12 Hell Orb
1168+2.11588e+084,762,924 Gold + 16 Hell Orb
1202+2.74818e+085,260,308 Gold + 20 Hell Orb
1240+3.524e+086,625,698 Gold + 25 Hell Orb
1282+4.04978e+087,234,109 Gold + 30 Hell Orb
1329+5.03641e+087,706,114 Gold + 35 Hell Orb
1381+5.78996e+088,977,780 Gold + 40 Hell Orb
1438+6.82876e+089,265,872 Gold + 45 Hell Orb
1500+7.78085e+0810,082,836 Gold + 50 Hell Orb
1568+9.08016e+0811,705,311 Gold + 65 Hell Orb
1642+1.04204e+0913,136,925 Gold + 70 Hell Orb
1722+1.20448e+0914,785,790 Gold + 75 Hell Orb
1808+1.4722e+0915,360,078 Gold + 80 Hell Orb
1900+2.31906e+0915,360,354 Gold + 90 Hell Orb
2000+3.43988e+0916,896,389 Gold + 100 Hell Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

CRITICAL CHANCE — Increase Critical Chanceup to Lv 10 · 11 brackets · Σ 2,713,011 Gold · 30 Red Orb · 13 Pink Orb
To levelEffect incrementUpgrade cost
0+0360 Gold
1+20813 Gold
2+4014,268 Gold
3+6022,348 Gold + 1 Red Orb
4+8067,580 Gold
5+100100,415 Gold + 10 Red Orb
6+120128,991 Gold
7+140195,955 Gold
8+160327,455 Gold + 5 Pink Orb + 7 Red Orb
9+180763,065 Gold + 8 Pink Orb + 12 Red Orb
10+2001,091,761 Gold

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

ATTACK SPEED — Increase Attack Speedup to Lv 55 · 34 brackets · Σ 119,302,314 Gold · 53 Red Orb · 26 Pink Orb · 94 Ice Orb · 54 Jungle Orb
To levelEffect incrementUpgrade cost
0+100011,174 Gold + 1 Red Orb
1+103311,323 Gold
2+106622,467 Gold + 5 Red Orb
3+110022,766 Gold + 10 Red Orb
4+113327,442 Gold
5+116627,920 Gold
6+120036,576 Gold + 1 Pink Orb
7+123337,263 Gold
8+126660,715 Gold + 2 Pink Orb + 3 Red Orb
9+130061,640 Gold + 5 Pink Orb + 7 Red Orb
10+1333102,087 Gold
11+1366124,465 Gold + 8 Pink Orb + 12 Red Orb
13+1433257,068 Gold + 10 Pink Orb + 15 Red Orb
15+1500321,106 Gold
17+15921,468,650 Gold
19+16031,946,867 Gold
21+16142,442,745 Gold
23+16253,725,559 Gold
25+16363,726,006 Gold
27+16473,884,271 Gold + 1 Ice Orb
29+16584,165,677 Gold
31+16694,166,334 Gold + 5 Ice Orb
33+16804,170,473 Gold + 10 Ice Orb
35+16914,171,309 Gold
37+17025,011,855 Gold
39+17125,012,900 Gold + 1 Jungle Orb
41+17238,050,923 Gold
43+17348,052,207 Gold + 2 Jungle Orb + 3 Ice Orb
45+17458,316,678 Gold + 5 Jungle Orb + 7 Ice Orb
47+17568,318,200 Gold
49+17679,165,681 Gold + 8 Jungle Orb + 12 Ice Orb
51+17789,167,442 Gold + 10 Jungle Orb + 15 Ice Orb
53+17899,963,214 Gold + 13 Jungle Orb + 19 Ice Orb
55+180013,251,311 Gold + 15 Jungle Orb + 22 Ice Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

CRITICAL DAMAGE — Increase Critical Damageup to Lv 0 · 0 brackets · Σ
To levelEffect incrementUpgrade cost

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

HP RECOVERY — Increase HP Recoveryup to Lv 1000 · 59 brackets · Σ 349,964,104 Gold · 53 Red Orb · 26 Pink Orb · 72 Ice Orb · 39 Jungle Orb · 769 Hell Orb
To levelEffect incrementUpgrade cost
0+059 Gold
1+3211 Gold
3+7477 Gold
5+141,262 Gold
9+251,977 Gold + 1 Red Orb
15+662,004 Gold
21+1033,976 Gold + 5 Red Orb
28+2504,029 Gold + 10 Red Orb
37+4574,857 Gold
47+7914,941 Gold
58+16366,473 Gold + 1 Pink Orb
70+18876,595 Gold
83+291610,746 Gold + 2 Pink Orb + 3 Red Orb
97+431910,909 Gold + 5 Pink Orb + 7 Red Orb
113+706318,068 Gold
130+1209422,029 Gold + 8 Pink Orb + 12 Red Orb
148+1919845,498 Gold + 10 Pink Orb + 15 Red Orb
167+2760756,832 Gold
172+33927259,938 Gold
177+38161344,578 Gold
183+44416432,344 Gold
190+52952659,390 Gold
197+62098659,470 Gold
206+76194687,481 Gold + 1 Ice Orb
215+88855737,287 Gold
226+105357737,404 Gold + 5 Ice Orb
239+124827738,136 Gold + 10 Ice Orb
253+171066738,284 Gold
268+197625887,053 Gold
286+257429887,238 Gold + 1 Jungle Orb
305+3198001,424,942 Gold
327+3790071,425,169 Gold + 2 Jungle Orb + 3 Ice Orb
350+4410311,471,978 Gold + 5 Jungle Orb + 7 Ice Orb
376+5163671,472,247 Gold
403+5834061,622,244 Gold + 8 Jungle Orb + 12 Ice Orb
433+6970751,622,556 Gold + 10 Jungle Orb + 15 Ice Orb
465+8198811,763,400 Gold + 13 Jungle Orb + 19 Ice Orb
499+9705102,345,364 Gold
507+3.13929e+063,033,038 Gold
515+4.23984e+063,754,318 Gold + 1 Hell Orb
523+5.83466e+063,823,450 Gold + 1 Hell Orb
533+8.37799e+064,073,706 Gold + 2 Hell Orb
543+1.02782e+076,183,376 Gold + 4 Hell Orb
555+1.91868e+076,276,176 Gold + 8 Hell Orb
569+2.32569e+077,381,618 Gold + 12 Hell Orb
584+2.87459e+079,525,848 Gold + 16 Hell Orb
601+3.83576e+0710,520,616 Gold + 20 Hell Orb
620+5.04752e+0713,251,396 Gold + 25 Hell Orb
641+5.95317e+0714,468,218 Gold + 30 Hell Orb
664+7.56005e+0715,412,228 Gold + 35 Hell Orb
690+8.87601e+0717,955,560 Gold + 40 Hell Orb
719+1.06807e+0818,531,744 Gold + 45 Hell Orb
750+1.31963e+0820,165,672 Gold + 50 Hell Orb
784+1.56849e+0823,410,622 Gold + 65 Hell Orb
821+1.83358e+0826,273,850 Gold + 70 Hell Orb
861+2.1572e+0829,571,580 Gold + 75 Hell Orb
904+2.68411e+0830,720,156 Gold + 80 Hell Orb
950+4.71975e+0830,720,708 Gold + 90 Hell Orb
1000+7.87594e+0833,792,778 Gold + 100 Hell Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

DOUBLE ATTACK — Increase Double Attack Chanceup to Lv 20 · 7 brackets · Σ 137,160 Gold · 20 Red Orb · 8 Pink Orb
To levelEffect incrementUpgrade cost
0+011,383 Gold + 10 Red Orb
1+3513,721 Gold
3+10513,960 Gold
6+21018,288 Gold + 1 Pink Orb
10+35018,631 Gold
15+52530,357 Gold + 2 Pink Orb + 3 Red Orb
20+70030,820 Gold + 5 Pink Orb + 7 Red Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

TRIPLE ATTACK — Increase Triple Attack Chanceup to Lv 20 · 21 brackets · Σ 714,841,183 Gold · 23 Pink Orb · 34 Red Orb · 94 Ice Orb · 54 Jungle Orb
To levelEffect incrementUpgrade cost
0+0308,201 Gold + 5 Pink Orb + 7 Red Orb
1+35680,580 Gold
2+70829,764 Gold + 8 Pink Orb + 12 Red Orb
3+1051,713,788 Gold + 10 Pink Orb + 15 Red Orb
4+1402,140,709 Gold
5+17512,979,112 Gold
6+21024,837,057 Gold
7+24525,895,140 Gold + 1 Ice Orb
8+28027,775,558 Gold + 5 Ice Orb
9+31527,803,152 Gold + 10 Ice Orb
10+35027,808,724 Gold
11+38533,412,365 Gold
12+42033,419,330 Gold + 1 Jungle Orb
13+45553,672,821 Gold
14+49053,681,378 Gold + 2 Jungle Orb + 3 Ice Orb
15+52555,444,518 Gold + 5 Jungle Orb + 7 Ice Orb
16+56055,454,667 Gold
17+59561,104,542 Gold + 8 Jungle Orb + 12 Ice Orb
18+63061,116,283 Gold + 10 Jungle Orb + 15 Ice Orb
19+66566,421,424 Gold + 13 Jungle Orb + 19 Ice Orb
20+70088,342,070 Gold + 15 Jungle Orb + 22 Ice Orb

The game lists cost brackets (not every level) — each row is the stored cost to reach that level marker; Σ is the sum of all listed brackets.

Soul Imprints 9 imprints · fed by Hell Orbs — click one to expand

The game's “Soul Imprint” tab: permanent stat boosts bought with Hell Orbs (raid loot). Each level adds a flat rate to its stat; costs are flat per level, so the full ladder is arithmetic.

Battle Boost — Overall Attackup to Lv 200 · Rate at Lv 3000 · Σ 26,697 Hell Orb
LevelRate at LvCost per level
001 Hell Orb
101503 Hell Orb
203005 Hell Orb
304508 Hell Orb
4060012 Hell Orb
5075018 Hell Orb
6090025 Hell Orb
70105033 Hell Orb
80120043 Hell Orb
90135055 Hell Orb
100150072 Hell Orb
110165091 Hell Orb
1201800114 Hell Orb
1301950143 Hell Orb
1402100177 Hell Orb
1502250222 Hell Orb
1602400276 Hell Orb
1702550343 Hell Orb
1802700425 Hell Orb
1902850447 Hell Orb
2003000—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Critical Edge — Critical Damageup to Lv 100 · Rate at Lv 2000 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
102005 Hell Orb
2040014 Hell Orb
3060025 Hell Orb
4080076 Hell Orb
501000106 Hell Orb
601200200 Hell Orb
701400259 Hell Orb
801600440 Hell Orb
901800540 Hell Orb
1002000—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Vital Force — Max HPup to Lv 100 · Rate at Lv 1250 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
101255 Hell Orb
2025014 Hell Orb
3037525 Hell Orb
4050076 Hell Orb
50625106 Hell Orb
60750200 Hell Orb
70875259 Hell Orb
801000440 Hell Orb
901125540 Hell Orb
1001250—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Recovery Boost — HP Recoveryup to Lv 100 · Rate at Lv 500 · Σ 19,160 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
10505 Hell Orb
2010014 Hell Orb
3015025 Hell Orb
4020076 Hell Orb
50250106 Hell Orb
60300200 Hell Orb
70350259 Hell Orb
80400440 Hell Orb
90450540 Hell Orb
100500202 Hell Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Bag Boost — Cargoup to Lv 100 · Rate at Lv 1000 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
101005 Hell Orb
2020014 Hell Orb
3030025 Hell Orb
4040076 Hell Orb
50500106 Hell Orb
60600200 Hell Orb
70700259 Hell Orb
80800440 Hell Orb
90900540 Hell Orb
1001000—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Basic Attack Up — Basic Attack Damageup to Lv 100 · Rate at Lv 1000 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
101005 Hell Orb
2020014 Hell Orb
3030025 Hell Orb
4040076 Hell Orb
50500106 Hell Orb
60600200 Hell Orb
70700259 Hell Orb
80800440 Hell Orb
90900540 Hell Orb
1001000—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Spell Power — Skill Damageup to Lv 100 · Rate at Lv 1000 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
101005 Hell Orb
2020014 Hell Orb
3030025 Hell Orb
4040076 Hell Orb
50500106 Hell Orb
60600200 Hell Orb
70700259 Hell Orb
80800440 Hell Orb
90900540 Hell Orb
1001000—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Sharp Shot — Ranged Damageup to Lv 100 · Rate at Lv 2500 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
102505 Hell Orb
2050014 Hell Orb
3075025 Hell Orb
40100076 Hell Orb
501250106 Hell Orb
601500200 Hell Orb
701750259 Hell Orb
802000440 Hell Orb
902250540 Hell Orb
1002500—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Heavy Swing — Melee Damageup to Lv 100 · Rate at Lv 2500 · Σ 18,958 Hell Orb
LevelRate at LvCost per level
002 Hell Orb
102505 Hell Orb
2050014 Hell Orb
3075025 Hell Orb
40100076 Hell Orb
501250106 Hell Orb
601500200 Hell Orb
701750259 Hell Orb
802000440 Hell Orb
902250540 Hell Orb
1002500—

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Special upgrades 11 types · grades I–IV

Gold-fed upgrades that unlock in grade bands — each grade-up also grants a fixed stat bonus (see the table below the cards). Some types start at grade II or higher; “caps” shows the stored level cap per grade.

MASSIVE MUSCLE — Increase extra Power4 grades · rate up to 300 · caps 5, 15, 30, 50
GradeUpgrade levelsRate at capCosts in grade
10–53017 Red Orb
26–159067 Red Orb + 6 Pink Orb
316–30180169 Red Orb + 45 Pink Orb
431–50300342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

LOAD MASTER — Increase extra Cargo4 grades · rate up to 500 · caps 5, 15, 30, 50
GradeUpgrade levelsRate at capCosts in grade
10–55017 Red Orb
26–1515067 Red Orb + 6 Pink Orb
316–30300169 Red Orb + 45 Pink Orb
431–50500342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

HP BOOST — Increase extra HP4 grades · rate up to 200 · caps 5, 15, 30, 50
GradeUpgrade levelsRate at capCosts in grade
10–52017 Red Orb
26–156067 Red Orb + 6 Pink Orb
316–30120169 Red Orb + 45 Pink Orb
431–50200342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

LIFE STEAL — Convert damage into HP4 grades · rate up to 100 · caps 5, 15, 30, 50
GradeUpgrade levelsRate at capCosts in grade
10–51017 Red Orb
26–153067 Red Orb + 6 Pink Orb
316–3060169 Red Orb + 45 Pink Orb
431–50100342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

QUICK STEP — Increase extra Move Speed4 grades · rate up to 330 · caps 5, 15, 30, 50
GradeUpgrade levelsRate at capCosts in grade
10–53317 Red Orb
26–159967 Red Orb + 6 Pink Orb
316–30198169 Red Orb + 45 Pink Orb
431–50330342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

FAST HEAL — Enhance HP Recovery3 grades · rate up to 200 · caps 0, 10, 25, 45
GradeUpgrade levelsRate at capCosts in grade
20–104469 Red Orb + 6 Pink Orb
311–25111169 Red Orb + 45 Pink Orb
426–45200342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

LUCKY PUNCH — Increase Critical Chance more3 grades · rate up to 100 · caps 0, 10, 25, 45
GradeUpgrade levelsRate at capCosts in grade
20–102269 Red Orb + 6 Pink Orb
311–2556169 Red Orb + 45 Pink Orb
426–45100342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

DUAL TRIGGER — Increase Double Attack Chance2 grades · rate up to 300 · caps 0, 0, 15, 35
GradeUpgrade levelsRate at capCosts in grade
30–15129173 Red Orb + 45 Pink Orb
416–35300342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

SKILL DAMAGE — Increase Skill Damage2 grades · rate up to 200 · caps 0, 0, 15, 35
GradeUpgrade levelsRate at capCosts in grade
30–1586173 Red Orb + 45 Pink Orb
416–35200342 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

TRIPLE EDGE — Increase Triple Attack Chance1 grades · rate up to 300 · caps 0, 0, 0, 20
GradeUpgrade levelsRate at capCosts in grade
40–20300350 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

SKILL COOLDOWN RATE — Reduce Skill Cooldown1 grades · rate up to 200 · caps 0, 0, 0, 20
GradeUpgrade levelsRate at capCosts in grade
40–20200350 Red Orb + 130 Pink Orb

Each grade locks the level band shown; reaching the band cap requires the next grade-up (costs below).

Grade-up costs & granted bonuses

Grade-upCostFixed bonus granted
Grade 135,280 Gold + 10 Red Orb—
Grade 2455,400 Gold + 20 Red OrbPOWER +50
Grade 31,205,450 Gold + 30 Pink OrbPOWER +50 + SKILL DAMAGE +50
Grade 43,530,350 Gold + 40 Pink OrbPOWER +50 + SKILL COOLDOWN +50
Grade 5—POWER +50 + CRITICAL DAMAGE +100

Extra upgrades 8 types · Ice + Jungle Orbs

The “Extra” tab: orb-fed companions to the Soul Imprints, capped at Lv 50. Same shape — flat per-level rate, flat per-level cost.

Bulk Up — Increase Extra Powerup to Lv 50 · Rate at Lv 300 · Σ 1,275 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
001 Ice Orb
106011 Ice Orb
2012021 Ice Orb
3018031 Ice Orb
4024041 Ice Orb
5030040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Extra Cargo — Increase Extra Cargoup to Lv 50 · Rate at Lv 500 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
1010011 Ice Orb
2020021 Ice Orb
3030031 Ice Orb
4040041 Ice Orb
5050040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Strong Heart — Increase Extra HPup to Lv 50 · Rate at Lv 200 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
104011 Ice Orb
208021 Ice Orb
3012031 Ice Orb
4016041 Ice Orb
5020040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Super Recovery — Increase Extra HP Regenup to Lv 50 · Rate at Lv 200 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
104011 Ice Orb
208021 Ice Orb
3012031 Ice Orb
4016041 Ice Orb
5020040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Lucky Chance — Increase Extra Critical Rateup to Lv 50 · Rate at Lv 100 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
102011 Ice Orb
204021 Ice Orb
306031 Ice Orb
408041 Ice Orb
5010040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Spell Overdrive — Increase Extra Skill Damageup to Lv 50 · Rate at Lv 200 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
104011 Ice Orb
208021 Ice Orb
3012031 Ice Orb
4016041 Ice Orb
5020040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Bloodlust — Increase Extra Life Stealup to Lv 50 · Rate at Lv 100 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
102011 Ice Orb
204021 Ice Orb
306031 Ice Orb
408041 Ice Orb
5010040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Quick Cast — Reduce Extra Skill Cooldownup to Lv 50 · Rate at Lv 200 · Σ 1,276 Ice Orb · 181 Jungle Orb
LevelRate at LvCost per level
002 Ice Orb
104011 Ice Orb
208021 Ice Orb
3012031 Ice Orb
4016041 Ice Orb
5020040 Jungle Orb

Milestones every 10 levels shown — the rate steps evenly per level and the cost is flat, so the full ladder is arithmetic. Complete per-level data ships in progression.json.

Blessings 3 tracks × 50 levels

Value and EXP cost per level. Track names aren't in the data — the values (50→150, 200→350, 100→300) suggest Power / Defense / Utility style buffs; in-game naming will confirm.

Track 1Track 2Track 3
Level · value · EXPLevel · value · EXPLevel · value · EXP
1 · 50 · 21 · 200 · 21 · 100 · 2
2 · 52 · 22 · 203 · 22 · 104 · 2
3 · 54 · 23 · 206 · 23 · 108 · 2
4 · 56 · 24 · 209 · 24 · 112 · 2
5 · 58 · 25 · 212 · 25 · 116 · 2
6 · 60 · 26 · 215 · 26 · 120 · 2
7 · 62 · 27 · 218 · 27 · 124 · 2
8 · 64 · 28 · 221 · 28 · 128 · 2
9 · 66 · 29 · 224 · 29 · 132 · 2
10 · 68 · 210 · 227 · 210 · 136 · 2
11 · 70 · 211 · 230 · 211 · 140 · 2
12 · 72 · 212 · 233 · 212 · 144 · 2
13 · 74 · 213 · 236 · 213 · 148 · 2
14 · 76 · 214 · 239 · 214 · 152 · 2
15 · 78 · 215 · 242 · 215 · 156 · 2
16 · 80 · 216 · 245 · 216 · 160 · 2
17 · 82 · 217 · 248 · 217 · 164 · 2
18 · 84 · 218 · 251 · 218 · 168 · 2
19 · 86 · 219 · 254 · 219 · 172 · 2
20 · 88 · 220 · 257 · 220 · 176 · 2
21 · 90 · 221 · 260 · 221 · 180 · 2
22 · 92 · 222 · 263 · 222 · 184 · 2
23 · 94 · 223 · 266 · 223 · 188 · 2
24 · 96 · 224 · 269 · 224 · 192 · 2
25 · 98 · 225 · 272 · 225 · 196 · 2
26 · 100 · 226 · 275 · 226 · 200 · 2
27 · 102 · 227 · 278 · 227 · 204 · 2
28 · 104 · 228 · 281 · 228 · 208 · 2
29 · 106 · 229 · 284 · 229 · 212 · 2
30 · 108 · 230 · 287 · 230 · 216 · 2
31 · 110 · 231 · 290 · 231 · 220 · 2
32 · 112 · 232 · 293 · 232 · 224 · 2
33 · 114 · 233 · 296 · 233 · 228 · 2
34 · 116 · 234 · 299 · 234 · 232 · 2
35 · 118 · 235 · 302 · 235 · 236 · 2
36 · 120 · 236 · 305 · 236 · 240 · 2
37 · 122 · 237 · 308 · 237 · 244 · 2
38 · 124 · 238 · 311 · 238 · 248 · 2
39 · 126 · 239 · 314 · 239 · 252 · 2
40 · 128 · 240 · 317 · 240 · 256 · 2
41 · 130 · 241 · 320 · 241 · 260 · 2
42 · 132 · 242 · 323 · 242 · 264 · 2
43 · 134 · 243 · 326 · 243 · 268 · 2
44 · 136 · 244 · 329 · 244 · 272 · 2
45 · 138 · 245 · 332 · 245 · 276 · 2
46 · 140 · 246 · 335 · 246 · 280 · 2
47 · 142 · 247 · 338 · 247 · 284 · 2
48 · 144 · 248 · 341 · 248 · 288 · 2
49 · 146 · 249 · 344 · 249 · 292 · 2
50 · 150 · MAX50 · 350 · MAX50 · 300 · MAX

Smithy forging odds 8 tiers

Weapon rarity odds when forging, per smithy upgrade step. The Grade-1 pool can roll rarities 1–8; the special groups are the 100% guaranteed rolls used by events/quests.

SmithyUpgrade costForge rarity odds
Step 120 GoldNormal 100%
Step 21,300 GoldNormal 49% Fine 10% Rare 1%
Step 320,100 Gold + 10 Red OrbNormal 44.75% Fine 12% Rare 3% Epic 0.25%
Step 434,500 Gold + 20 Red OrbNormal 41.5% Fine 14% Rare 4% Epic 0.5%
Step 5134,300 Gold + 10 Pink OrbNormal 39.25% Fine 15% Rare 5% Epic 0.75%
Step 6288,900 Gold + 20 Pink Orb + 40 Red OrbNormal 37% Fine 16% Rare 6% Epic 1%
Step 7765,000 Gold + 30 Pink Orb + 60 Red OrbNormal 33.5% Fine 18% Rare 7% Epic 1.5%
Step 8—Normal 30% Fine 20% Rare 8% Epic 2%

Guaranteed-roll groups

Group 101Rare 1%
Group 102Epic 1%
Group 103Legendary 1%
Group 1001Normal 40% Fine 20%
Group 1002Normal 30% Fine 15% Rare 10% Epic 5%
Group 1003Normal 40% Fine 26% Rare 20% Epic 10% Legendary 4%
Group 1004Normal 32% Fine 22% Rare 15% Epic 10% Legendary 7% Ancient 6% Mythic 5% Exotic 3%
Group 1005Normal 40% Fine 26% Rare 20% Epic 7.5% Epic 2.5% Legendary 3% Legendary 1%
Group 1006Normal 28% Fine 20% Rare 13% Epic 10% Legendary 9% Ancient 8% Mythic 7% Exotic 5%
Group 2001Epic 100%
Group 3001Normal 32% Fine 22% Rare 15% Epic 10% Legendary 7% Ancient 6% Mythic 5% Exotic 3%
Group 3002Fine 32.35% Rare 22.06% Epic 14.71% Legendary 10.29% Ancient 8.82% Mythic 7.35% Exotic 4.41%
Group 3003Rare 32.61% Epic 21.74% Legendary 15.22% Ancient 13.04% Mythic 10.87% Exotic 6.52%
Group 3004Epic 32.26% Legendary 22.58% Ancient 19.35% Mythic 16.13% Exotic 9.68%
Group 3005Legendary 33.33% Ancient 28.57% Mythic 23.81% Exotic 14.29%
Group 3006Ancient 42.86% Mythic 35.71% Exotic 21.43%
Group 3007Mythic 62.5% Exotic 37.5%
Group 3008Exotic 100%

Buildings 26

Bonfire
Bonfire
Build cost: 3 Gold
ChestHouse
ChestHouse
Build cost: 330 Gold
Smithy
Smithy
Build cost: 70 Gold
Lumbermill
Lumbermill
Build cost: 600 Gold + 10 type 10 + 10 type 20
CostumeShop
CostumeShop
Build cost: 3,954 Gold + 20 type 10 + 20 type 20 + 5 Red Orb
Portal
Portal
Build cost: 5,170 Gold
Quarry
Quarry
Build cost: 1,613 Gold + 10 type 10 + 10 type 20
SpecialUpgrade
SpecialUpgrade
Build cost: 10 Red Orb
ChallengeTower
ChallengeTower
Build cost: —
Exchange
Exchange
Build cost: 42,300 Gold
Bonfire_Ch2
Bonfire_Ch2
Build cost: 2,590 Gold
Extraupgrade
ExtraUpgrade
Build cost: 21,200 Gold
Chesthouse_Ch2
ChestHouse_Ch2
Build cost: 12,700 Gold
Invasion_Attack
InvasionAttack
Build cost: 5,000 Gold
Astrology
BuildingAstrology
Build cost: 300 Gold
Bonfire
Bonfire_Ch3
Build cost: 50,000 Gold
ChestHouse
ChestHouse_Ch3
Build cost: 100,000 Gold
Portal
Portal_CH3
Build cost: 200,000 Gold
Exchange
Exchange_CH3
Build cost: 75,000 Gold
Soul_Upgrade
BuildingSoulUpgrade
Build cost: 50,000 Gold
Ladder_Stage3
Ladder_Stage4_1_CH3
Build cost: 5 Gold
Ladder_Stage4
Ladder_Stage4_2_CH3
Build cost: 5 Gold
Ladder_Stage3
Ladder_Stage3
Build cost: 5 type 10
Ladder_Stage4
Ladder_Stage4
Build cost: 10 type 10 + 10 type 20
Stair_Stage6
Stair_Stage6
Build cost: 15 type 10 + 15 type 20
Boss Raid
BossRaidCamp
Build cost: 2,590 Gold

Account level-up rewards every 5 levels to 400

1–400 · gold per milestone below — click a bar
Lv 5gold reward per milestone (gold bars = ×10 “big” levels)Lv 400

Full table

LevelRewardAmountMultiplier
5 Gem20×5
5 Gold72×5
10 Bluestone5×5
10 Gem20×5
10 Gold352×5
15 Gem20×5
15 Gold796×5
20 Bluestone5×5
20 Gem20×5
20 Gold1,088×5
25 Gem20×5
25 Gold3,288×5
30 Bluestone5×5
30 Gem20×5
30 Gold5,761×5
35 Gem20×5
35 Gold8,634×5
40 Bluestone5×5
40 Gem20×5
40 Gold8,820×5
45 Gem20×5
45 Gold9,385×5
50 Bluestone5×5
50 Gem20×5
50 Gold10,991×5
55 Gem20×5
55 Gold11,542×5
60 Bluestone5×5
60 Gem20×5
60 Gold12,846×5
65 Gem20×5
65 Gold13,365×5
70 Bluestone5×5
70 Gem20×5
70 Gold13,884×5
75 Gem20×5
75 Gold17,871×5
80 Bluestone5×5
80 Gem20×5
80 Gold21,859×5
85 Gem20×5
85 Gold26,115×5
90 Bluestone5×5
90 Gem20×5
90 Gold30,371×5
95 Gem20×5
95 Gold29,712×5
100 Bluestone5×5
100 Gem20×5
100 Gold29,054×5
105 Gem20×5
105 Gold29,980×5
110 Bluestone5×5
110 Gem20×5
110 Gold33,888×5
115 Gem20×5
115 Gold40,724×5
120 Bluestone5×5
120 Gem20×5
120 Gold48,218×5
125 Gem20×5
125 Gold54,340×5
130 Bluestone5×5
130 Gem20×5
130 Gold62,990×5
135 Gem20×5
135 Gold72,460×5
140 Bluestone5×5
140 Gem20×5
140 Gold79,866×5
145 Gem20×5
145 Gold90,812×5
150 Bluestone5×5
150 Gem20×5
150 Gold93,976×5
155 Gem20×5
155 Gold111,960×5
160 Bluestone5×5
160 Gem20×5
160 Gold125,898×5
165 Gem20×5
165 Gold141,214×5
170 Bluestone5×5
170 Gem20×5
170 Gold152,774×5
175 Gem20×5
175 Gold170,648×5
180 Bluestone5×5
180 Gem20×5
180 Gold190,294×5
185 Gem20×5
185 Gold205,036×5
190 Bluestone5×5
190 Gem20×5
190 Gold220,832×5
195 Gem20×5
195 Gold245,204×5
200 Bluestone5×5
200 Gem20×5
200 Gold251,540×5
205 Gem20×5
205 Gold276,475×5
210 Bluestone5×5
210 Gem20×5
210 Gold301,410×5
215 Gem20×5
215 Gold327,517×5
220 Bluestone5×5
220 Gem20×5
220 Gold353,624×5
225 Gem20×5
225 Gold381,292×5
230 Bluestone5×5
230 Gem20×5
230 Gold408,960×5
235 Gem20×5
235 Gold439,221×5
240 Bluestone5×5
240 Gem20×5
240 Gold469,482×5
245 Gem20×5
245 Gold500,929×5
250 Bluestone5×5
250 Gem20×5
250 Gold532,376×5
255 Gem20×5
255 Gold564,889×5
260 Bluestone5×5
260 Gem20×5
260 Gold597,402×5
265 Gem20×5
265 Gold633,330×5
270 Bluestone5×5
270 Gem20×5
270 Gold669,258×5
275 Gem20×5
275 Gold707,260×5
280 Bluestone5×5
280 Gem20×5
280 Gold745,262×5
285 Gem20×5
285 Gold784,213×5
290 Bluestone5×5
290 Gem20×5
290 Gold823,164×5
295 Gem20×5
295 Gold861,227×5
300 Bluestone5×5
300 Gem20×5
300 Gold899,290×5
305 Gem20×5
305 Gold943,484×5
310 Bluestone5×5
310 Gem20×5
310 Gold987,678×5
315 Gem20×5
315 Gold1,034,319×5
320 Bluestone5×5
320 Gem20×5
320 Gold1,080,960×5
325 Gem20×5
325 Gold1,130,780×5
330 Bluestone5×5
330 Gem20×5
330 Gold1,180,600×5
335 Gem20×5
335 Gold1,233,358×5
340 Bluestone5×5
340 Gem20×5
340 Gold1,286,116×5
345 Gem20×5
345 Gold1,337,705×5
350 Bluestone5×5
350 Gem20×5
350 Gold1,389,294×5
355 Gem20×5
355 Gold1,443,835×5
360 Bluestone5×5
360 Gem20×5
360 Gold1,498,376×5
365 Gem20×5
365 Gold1,555,896×5
370 Bluestone5×5
370 Gem20×5
370 Gold1,613,416×5
375 Gem20×5
375 Gold1,673,991×5
380 Bluestone5×5
380 Gem20×5
380 Gold1,734,566×5
385 Gem20×5
385 Gold1,802,022×5
390 Bluestone5×5
390 Gem20×5
390 Gold1,869,478×5
395 Gem20×5
395 Gold1,932,744×5
400 Bluestone5×5
400 Gem20×5
400 Gold1,983,356×5

Data from AbilityListElementInfo / AbilityLevelUpCostInfo / SoulUpgradeTypeData / SoulUpgradeLevelData / SpecialUpgradeTypeData / SpecialUpgradeLevelData / SpecialUpgradeGradeData / ExtraUpgradeTypeData / ExtraUpgradeLevelData / BlessingBuffData / GachaRateData / BuildingSmithyData / BuildingData / LevelUpRewardData (game v26.2.0). Effect increments are the raw per-level values the game stores; cumulative formulas aren't published. Fan-made and unofficial.