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Lucky Spin 1 pauses October 22 — the official schedule change

The XP Hero team just announced on Discord: Lucky Spin 1 — the Mon–Fri wheel — is taking a temporary break from October 22, 00:00 UTC, and comes back on a new schedule when the Version 27 update goes live. The notice, in full, below — plus what it means for your spins, checked against the wheel data we extracted.

The notice, verbatim

XP Hero — official Discord, 02:13

📢 [Notice] Lucky Spin 1 Schedule Change

Hello Heroes! ⚔️

We'd like to inform you about an upcoming schedule change for Lucky Spin 1, which normally runs from Monday to Friday.

📅 Updated Schedule
Temporary Pause: October 22, 00:00 (UTC)
Restart: When the Version 27 update goes live

To ensure Lucky Spin 1 runs smoothly after the Version 27 update, we will be resetting its schedule.

The event will be temporarily paused starting October 22 and will resume with a new schedule once Version 27 is released.

We apologize for any inconvenience and appreciate your patience and understanding.

Thank you for your continued support, Heroes! ❤️

The short version

Oct 22, 00:00UTC — Lucky Spin 1 pauses
Version 27the update it restarts with
Mon–Friits normal slot — Sat–Sun is Lucky Spin 2
12 slotson the wheel, per the extracted tables

One sentence: the weekday wheel goes dark tomorrow at midnight UTC and returns only when Version 27 lands, on a reset schedule.

What this actually means for your spins

Lucky Spin 1 is the weekday half of the Lucky Spin pair — the game's own schedule maps Mon–Fri onto wheel preset 1 and Sat–Sun onto preset 2, which is exactly what we found when we decoded the wheels from LuckySpinRewardData. So from tomorrow:

Why pause before an update?

The team's stated reason is in the notice itself: "to ensure Lucky Spin 1 runs smoothly after the Version 27 update, we will be resetting its schedule." That's the prudent pattern for a data-driven event: rather than carry a live schedule across a version bump and hope the tables still line up, the team pauses it and restarts it cleanly on the new build. And when Version 27 does land, we'll do what we always do — diff every table against the live build, wheels included, and report whatever moves.

The wheel itself, for reference

While the weekday wheel is dark, the odds we published for it remain what they are in the data — a schedule reset doesn't re-roll probabilities. LuckySpinRewardData lists every slot with its draw weight; wheel preset 1 is 12 slots with a total weight of 1,010, so a slot's first-spin chance is simply its weight over 1,010:

SlotWeightFirst-spin chance
50,000 Gold101.0%
10 S-Tier Chest Keys20.2%
20 Gems (raw: type 7, item #14)242.4%
1,500 Gems60.6%
500 Trait Points121.2%
2,000 Elixir292.9%
3,000,000 Gold60059.4%
3 S-Tier Chest Keys101.0%
3 S-Tickets20.2%
1,500 Trait Points101.0%
1,000 Invasion Coins555.4%
50 Gems25024.8%
Reminder: each spin draws independently against the same table — missed spins don't build luck. The pause changes when you can spin, never what the wheel can pay, and the top gold slot stays a flat 3,000,000 on wheel 1.

What we're watching for

We'll update this post the moment Version 27 lands and the wheel data moves.

Quoted notice is from the official XP Hero Discord. XP Hero is developed by Supercent — XPHero Fans is a fan project, unofficial and not affiliated with or endorsed by them. Wheel odds shown are from the game's own LuckySpinRewardData tables (game v26.2.0, extracted from the APK).