The notice, verbatim
📢 [Notice] Lucky Spin 1 Schedule Change
Hello Heroes! ⚔️
We'd like to inform you about an upcoming schedule change for Lucky Spin 1, which normally runs from Monday to Friday.
📅 Updated Schedule
Temporary Pause: October 22, 00:00 (UTC)
Restart: When the Version 27 update goes live
To ensure Lucky Spin 1 runs smoothly after the Version 27 update, we will be resetting its schedule.
The event will be temporarily paused starting October 22 and will resume with a new schedule once Version 27 is released.
We apologize for any inconvenience and appreciate your patience and understanding.
Thank you for your continued support, Heroes! ❤️
The short version
One sentence: the weekday wheel goes dark tomorrow at midnight UTC and returns only when Version 27 lands, on a reset schedule.
What this actually means for your spins
Lucky Spin 1 is the weekday half of the Lucky Spin pair — the game's own schedule maps Mon–Fri onto wheel preset 1 and Sat–Sun onto preset 2, which is exactly what we found when we decoded the wheels from LuckySpinRewardData. So from tomorrow:
- No weekday spins until Version 27. The Mon–Fri wheel is the one pausing — its icon simply won't be running while the pause is active.
- Weekends may still spin. The notice only names Lucky Spin 1; Lucky Spin 2 (the Sat–Sun wheel) isn't part of the schedule change. Whether it keeps its normal rhythm is the thing to watch on your own client — the notice doesn't say, and we won't guess on the game's behalf.
- "Resetting its schedule" = a fresh cycle at restart. When Version 27 goes live, Lucky Spin 1 comes back on a new schedule — treat the return as a full reset, not a resume-where-you-left-off.
- What you've already claimed stays claimed. The pause is about when the event runs, not a claw-back: rewards you already won from the wheel are yours.
Why pause before an update?
The team's stated reason is in the notice itself: "to ensure Lucky Spin 1 runs smoothly after the Version 27 update, we will be resetting its schedule." That's the prudent pattern for a data-driven event: rather than carry a live schedule across a version bump and hope the tables still line up, the team pauses it and restarts it cleanly on the new build. And when Version 27 does land, we'll do what we always do — diff every table against the live build, wheels included, and report whatever moves.
The wheel itself, for reference
While the weekday wheel is dark, the odds we published for it remain what they
are in the data — a schedule reset doesn't re-roll probabilities.
LuckySpinRewardData lists every slot with its draw weight; wheel
preset 1 is 12 slots with a total weight of 1,010, so a slot's
first-spin chance is simply its weight over 1,010:
| Slot | Weight | First-spin chance |
|---|---|---|
| 50,000 Gold | 10 | 1.0% |
| 10 S-Tier Chest Keys | 2 | 0.2% |
| 20 Gems (raw: type 7, item #14) | 24 | 2.4% |
| 1,500 Gems | 6 | 0.6% |
| 500 Trait Points | 12 | 1.2% |
| 2,000 Elixir | 29 | 2.9% |
| 3,000,000 Gold | 600 | 59.4% |
| 3 S-Tier Chest Keys | 10 | 1.0% |
| 3 S-Tickets | 2 | 0.2% |
| 1,500 Trait Points | 10 | 1.0% |
| 1,000 Invasion Coins | 55 | 5.4% |
| 50 Gems | 250 | 24.8% |
What we're watching for
- The Version 27 release date — the notice gives no date, only the sequence: pause first, restart with the update whenever it goes live.
- The "new schedule" Lucky Spin 1 returns on — if the structure changes (different days, different wheel), the tables in LuckySpinRewardData will be the first place it shows, and we'll diff them.
- Whether Lucky Spin 2 keeps its weekend slot through the pause window.
We'll update this post the moment Version 27 lands and the wheel data moves.
Quoted notice is from the official XP Hero Discord. XP Hero is developed by Supercent — XPHero Fans is a fan project, unofficial and not affiliated with or endorsed by them. Wheel odds shown are from the game's own LuckySpinRewardData tables (game v26.2.0, extracted from the APK).