Hero Builder
Assemble your dream hero — level, skin, weapon, abilities and blessings — and see the stats the game's own tables imply. The link in the share box is your build: copy it and anyone who opens it sees exactly this hero.
Skin
Weapon
Abilities (permanent upgrades)
Blessings
Hero
Power index
—
HP
—
Base attack
—
at hero level
Challenge Tower
—
highest floor cleared
Ability effects (game values)
How this is calculated (and its limits)
- Base ATK/HP come from
PlayerLevelData. The game stores anchor levels (61 rows up to 1500); levels in between are linearly interpolated here — the real curve may differ slightly. - Power index = weapon power (same reconstruction as the
DPS Calc:
(Add + PerLevel × level) × Rarity × BA × PSV) plus the POWER ability's flat effect. HP = base HP plus the HP ability's effect. - Abilities & blessings show the game's own stored effect values. The game never publishes their unit semantics (is crit chance 200 out of 100? ×2?), so they are shown raw rather than guessed.
- Weapon power is the fan-reconstructed model, not the game's exact formula — treat numbers as relative indicators.
Built from game data v25.3.0. Fan-made and unofficial — not affiliated with Supercent.