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Hero Builder

Assemble your dream hero — level, skin, weapon, abilities and blessings — and see the stats the game's own tables imply. The link in the share box is your build: copy it and anyone who opens it sees exactly this hero.

Skin

Weapon

Abilities (permanent upgrades)

Blessings

Rune (optional, 26.0.0)

Upgrades (optional, 26.0.0)

Soul Imprint · Special · Extra

The Character Ability menu's other tabs. Only the Attack/Power and HP options fold into the stats — the rest are listed for reference. All default to zero.

Hero portrait
Hero
Power index
—
HP
—
Base attack
—
at hero level
Challenge Tower
—
highest floor cleared

Ability effects (game values)

How this is calculated (and its limits)
  • Base ATK/HP come from PlayerLevelData. The game stores anchor levels (61 rows up to 1500); levels in between are linearly interpolated here — the real curve may differ slightly.
  • Power index = weapon power (same reconstruction as the DPS Calc: (Add + PerLevel × level) × Rarity × BA × PSV) plus the POWER ability's flat effect. HP = base HP plus the HP ability's effect.
  • Abilities & blessings show the game's own stored effect values. The game never publishes their unit semantics (is crit chance 200 out of 100? ×2?), so they are shown raw rather than guessed.
  • Rune: the equipped rune's TOTAL POWER and HP milestones add to power/HP above; every other named milestone (MELEE DAMAGE, BASIC ATTACK…) is listed but not folded in — same raw-values policy as abilities. The unique effect text fills its {0} value exactly like the Runes reference.
  • Upgrades (Soul Imprint / Special / Extra tabs): only the options with knowable stat semantics fold in — Battle Boost, Massive Muscle and Bulk Up add to power; Vital Force, HP Boost and Strong Heart add to HP (their stored rate value at your chosen level, Special graded by its grade bands). Everything else — crit rates, lifesteal, cargo, cooldowns — is listed but not folded, same raw-values policy as above.
  • Weapon power is the fan-reconstructed model, not the game's exact formula — treat numbers as relative indicators.

Built from game data v26.2.0. Fan-made and unofficial — not affiliated with Supercent.