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Hero Builder

Assemble your dream hero — level, skin, weapon, abilities and blessings — and see the stats the game's own tables imply. The link in the share box is your build: copy it and anyone who opens it sees exactly this hero.

Skin

Weapon

Abilities (permanent upgrades)

Blessings

Hero portrait
Hero
Power index
HP
Base attack
at hero level
Challenge Tower
highest floor cleared

Ability effects (game values)

How this is calculated (and its limits)
  • Base ATK/HP come from PlayerLevelData. The game stores anchor levels (61 rows up to 1500); levels in between are linearly interpolated here — the real curve may differ slightly.
  • Power index = weapon power (same reconstruction as the DPS Calc: (Add + PerLevel × level) × Rarity × BA × PSV) plus the POWER ability's flat effect. HP = base HP plus the HP ability's effect.
  • Abilities & blessings show the game's own stored effect values. The game never publishes their unit semantics (is crit chance 200 out of 100? ×2?), so they are shown raw rather than guessed.
  • Weapon power is the fan-reconstructed model, not the game's exact formula — treat numbers as relative indicators.

Built from game data v25.3.0. Fan-made and unofficial — not affiliated with Supercent.