Getting Started
Your first hours in XP Hero, mapped out from the game's own data — what unlocks when, where your first gold should go, and exactly what you're up against in Chapter 1.
Your first hour
XP Hero's onboarding is a fixed quest chain — the game unlocks features in a deliberate order. Here is the whole ladder, in order, with the real triggers:
| You unlock | How |
|---|---|
| Character Ability upgrades | Clear "Build Bonfire" — build the Bonfire (3 Gold) |
| In-app Shop | Reach the quest "Buy the Weapon Chest" |
| Weapon Inventory | Reach the quest "Equip your Weapon" |
| Weapon Craft (Smithy gacha) | Clear "Build Smithy" — build the Smithy (70 Gold) |
| Codex (monster kills & rewards) | Clear "Hunt Cactuses" — defeat 15 Cactuss |
| Mission Center | Clear "Open chest and Get Reward" |
| 2nd weapon slot & sub-weapon | Clear "Unlock Weapon Slot" and "Equip your SubWeapon" |
| Challenge Tower | Clear "Return to Base" |
| 7-day event / carnival / live event | Reach player level 14 / 17 / 24 |
Your first buildings
The story walks you through the town's core. Costs from the game's tables:
| Building | Cost |
|---|---|
| Bonfire | 3 Gold |
| Smithy | 70 Gold |
| ChestHouse | 330 Gold |
| Portal | 5,170 Gold |
Later buildings layer on orb, scroll and material costs — the full 26-building table with exact costs is on the Progression page.
Where your gold goes first
Character abilities
POWER is the cheapest power-per-gold in the early game — the first brackets are pocket change:
| POWER lv | Effect | Cost |
|---|---|---|
| lv 1 | +2 | 10 Gold |
| lv 2 | +3 | 34 Gold |
| lv 4 | +5 | 120 Gold |
| lv 7 | +8 | 271 Gold |
HP keeps you alive against stage bosses; same idea:
| HP lv | Effect | Cost |
|---|---|---|
| lv 0 | +0 | 36 Gold |
| lv 2 | +80 | 127 Gold |
| lv 4 | +220 | 288 Gold |
Blessings
Three blessing tracks (50 levels each) add flat values — 50→150, 200→350 and 100→300 across the tracks. They're paid with a separate experience currency, so level them whenever you can afford the next step; the game marks the final level of each track.
Weapon Craft odds
The Smithy's Weapon Craft is your gacha. Each craft step costs more than the last and rolls better odds:
| Step | Cost | Odds |
|---|---|---|
| Step 1 | 20 Gold | 100% Normal |
| Step 2 | 1,300 Gold | 49% Normal · 10% Fine · 1% Rare |
| Step 3 | 20,100 Gold + 10 Red Orb | 44.75% Normal · 12% Fine · 3% Rare · 0.25% Epic |
| Step 4 | 34,500 Gold + 20 Red Orb | 41.5% Normal · 14% Fine · 4% Rare · 0.5% Epic |
| Step 5 | 134,300 Gold + 10 Pink Orb | 39.25% Normal · 15% Fine · 5% Rare · 0.75% Epic |
| Step 6 | 288,900 Gold + 20 Pink Orb + 40 Red Orb | 37% Normal · 16% Fine · 6% Rare · 1% Epic |
| Step 7 | 765,000 Gold + 30 Pink Orb + 60 Red Orb | 33.5% Normal · 18% Fine · 7% Rare · 1.5% Epic |
| Step 8 | 30% Normal · 20% Fine · 8% Rare · 2% Epic |
Meet your first enemies
Chapter 1's roster, with the real stats from the game's files. Click any name for its full Bestiary entry — lore, drops and codex milestones:
| Monster | Level | HP | Attack | Role |
|---|---|---|---|---|
| 1 | 12 | 1 | — | |
| 2 | 16 | 1 | — | |
| 4 | 17 | 2 | — | |
| 5 | 57 | 4 | — | |
| 3 | 63 | 6 | elite | |
| 8 | 256 | 18 | stage boss |
The road through the story
Every story stage is gated behind a boss kill. Chapter 1's gates, in order:
Chapter 2 and 3 continue the pattern: Dark Lord → Banshee → Moonshadow → Volcanus → SeaQueen → Warchief → Revenant → Hobchief → Magma Golem → Fanglord → Skullwyrm → Ant King → Vampire Lord → Abyss Lord. Chapter 4–6 zones on the World Map have their own bosses — see the Progress Tracker for your chapter's gates.
Chests & level-up rewards
- Level-up rewards land every 5th account level. Level 5 pays 100 Gem + 360 Gold — and the multiplier grows the rewards as you climb.
- Gift chests spawn around the map on a schedule: a new chest every 10 minutes, each lasting 5 minutes, with gems scaling to your account level. The World Map marks every spawner.
- Stage chests sit near each chapter's stages and cycle their quality — Wooden → Rare → Legendary — on a respawn timer. Click one on the map for its exact reward pools.
Challenge Tower & what's next
The Challenge Tower unlocks after "Return to Base" and runs 250 floors of scaling waves — the DPS Calculator can tell you how far your build clears today, and the Tower page lists every floor's waves and rewards.
From there, the loop is: clear stages → unlock buildings → push POWER/HP → craft better weapons → repeat. The Progress Tracker shows what's left in the chain for your level and chapter.
Every number on this page is from XP Hero v25.3.0's own data tables (EnemyData, BuildingData, AbilityLevelUpCostInfo, GachaRateData, LevelUpRewardData, ContentUnlockData). Fan-made and unofficial — not affiliated with Supercent.